| 2026 | CHI | The Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality. | Jinghui Hu, Ludwig Sidenmark, Hock Siang Lee, Hans Gellersen |
| 2025 | CHI | SIG PhysioCHI: Human-Centered Physiological Computing in Practice. | Teodora Mitrevska, Benjamin Tag, Monica Perusqua-Hernndez, Arinobu Niijima, Ludwig Sidenmark, Erin Solovey, Abdallah El Ali, Sven Mayer, Francesco Chiossi |
| 2025 | CHI | MaRginalia: Enabling In-person Lecture Capturing and Note-taking Through Mixed Reality. | Leping Qiu, Erin Seongyoon Kim, Sangho Suh, Ludwig Sidenmark, Tovi Grossman |
| 2025 | UIST | Tension&Gaze: Gaze-Responsive UI Gated by Finger Tension. | Taejun Kim, Ludwig Sidenmark, Parastoo Abtahi, Jisu Yim, YoungIn Kim, Geehyuk Lee |
| 2025 | UIST | Adaptique: Multi-objective and Context-aware Online Adaptation of Selection Techniques in Virtual Reality. | Chao-Jung Lai, Maurcio Sousa, Tianyu Zhang, Ludwig Sidenmark, Tovi Grossman |
| 2024 | CHI | Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze. | Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen |
| 2024 | CHI | Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. | Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen |
| 2024 | CHI | PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality. | Fengyuan Zhu, Maurcio Sousa, Ludwig Sidenmark, Tovi Grossman |
| 2024 | VR | EyeShadows: Peripheral Virtual Copies for Rapid Gaze Selection and Interaction. | Jason Orlosky, Chang Liu, Kenya Sakamoto, Ludwig Sidenmark, Adam Mansour |
| 2024 | VR | Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. | Ludwig Sidenmark, Zibo Sun, Hans Gellersen |
| 2024 | UIST | Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side Collaboration. | Ludwig Sidenmark, Tianyu Zhang, Leen Al Lababidi, Jiannan Li, Tovi Grossman |
| 2023 | CHI | Speech-Augmented Cone-of-Vision for Exploratory Data Analysis. | Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Joshua Newn, Hans Gellersen, Enrico Costanza, Thomas Heinis |
| 2023 | CHI | Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input. | Baosheng James Hou, Joshua Newn, Ludwig Sidenmark, Anam Ahmad Khan, Per Bkgaard, Hans Gellersen |
| 2023 | CHI | Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection. | Ludwig Sidenmark, Christopher Clarke, Joshua Newn, Mathias N. Lystbk, Ken Pfeuffer, Hans Gellersen |
| 2023 | ETRA | GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. | Ludwig Sidenmark, Mathias N. Lystbk, Hans Gellersen |
| 2023 | ISMAR | PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality. | Fengyuan Zhu, Ludwig Sidenmark, Maurcio Sousa, Tovi Grossman |
| 2022 | ETRA | Real-time head-based deep-learning model for gaze probability regions in collaborative VR. | Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Hans Gellersen, Enrico Costanza, Thomas Heinis |
| 2021 | CHI | Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. | Ludwig Sidenmark, Dominic Potts, Bill Bapisch, Hans Gellersen |
| 2021 | ETRA | Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye. | Argenis Ramirez Gomez, Christopher Clarke, Ludwig Sidenmark, Hans Gellersen |
| 2020 | CHI | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. | Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, Hans Gellersen |
| 2020 | ETRA | BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. | Ludwig Sidenmark, Diako Mardanbegi, Argenis Ramirez Gomez, Christopher Clarke, Hans Gellersen |
| 2019 | ETRA | Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration. | Ludwig Sidenmark, Anders Lundstrm |
| 2019 | UIST | Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection. | Ludwig Sidenmark, Hans Gellersen |