Lung-Pan Cheng
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
38
Venues
5
Active years
2010–2026
Best venue rank
A*
Where they publish
Papers
38 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | FlueBricks: A Construction Kit of Flute-like Instruments for Acoustic Reasoning. | Bo-Yu Chen, Chiao-Wei Huang, Lung-Pan Cheng |
| 2025 | IUI | SimTube: Simulating Audience Feedback on Videos using Generative AI and User Personas. | Yukai Hung, Yun-Chien Huang, Ting-Yu Su, Yen-Ting Lin, Lung-Pan Cheng, Bryan Wang, Shao-Hua Sun |
| 2024 | CHI | Breathm: A Calm Device with Personalized Slow Breathing Guidance. | Grace Theodore, Jing-Yuan Huang, Lung-Pan Cheng, Yi-Ping Hung |
| 2024 | UIST | Rhapso: Automatically Embedding Fiber Materials into 3D Prints for Enhanced Interactivity. | Daniel Ashbrook, Wei-Ju Lin, Nicholas Bentley, Diana Soponar, Zeyu Yan, Valkyrie Savage, Lung-Pan Cheng, Huaishu Peng, Hyunyoung Kim |
| 2024 | UIST | FisheyeVR: Extending the Field of View by Dynamic Zooming in Virtual Reality. | De-Yuan Lu, Lung-Pan Cheng |
| 2023 | CHI | Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality. | Lung-Pan Cheng, Yi Chen, Yi-Hao Peng, Christian Holz |
| 2023 | CHI | Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors. | Ticha Sethapakdi, Laura Huang, Vivian Hsinyueh Chan, Lung-Pan Cheng, Fernando Fuzinatto Dall'Agnol, Mackenzie Leake, Stefanie Mueller |
| 2023 | UIST | Chandelier: Interaction Design With Surrounding Mid-Air Tangible Interface. | Vivian Hsinyueh Chan, Chiao Fang, Yukai Hung, Jing-Yuan Huang, Lung-Pan Cheng |
| 2022 | CHI | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences. | Ching-Yi Tsai, I-Lun Tsai, Chao-Jung Lai, Derrek Chow, Lauren Wei, Lung-Pan Cheng, Mike Y. Chen |
| 2022 | UIST | Flaticulation: Laser Cutting Joints with Articulated Angles. | Chiao Fang, Vivian Hsinyueh Chan, Lung-Pan Cheng |
| 2022 | UIST | Garnish into Thin Air. | Ching-Yi Tsai, Chen-Kuo Sun, Lung-Pan Cheng |
| 2021 | CHI | TexelBlocks: Dynamic Surfaces for Physical Interactions. | Vivian Hsinyueh Chan, Yu-Chen Chan, Pin-Hsuan Peng, Lung-Pan Cheng |
| 2021 | VR | Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower. | Jen-Hao Cheng, Yi Chen, Ting-Yi Chang, Hsu-En Lin, Po-Yao Cosmos Wang, Lung-Pan Cheng |
| 2021 | UIST | PneuSeries: 3D Shape Forming with Modularized Serial-Connected Inflatables. | Yu-Wen Chen, Wei-Ju Lin, Yi Chen, Lung-Pan Cheng |
| 2021 | UIST | Game Illusionization: A Workflow for Applying Optical Illusions to Video Games. | Po-Yao Cosmos Wang, Cong-He Xu, Ping-Yi Wang, Hsin-Yu Huang, Yu-Wei Chang, Jen-Hao Cheng, Yu-Hsin Lin, Lung-Pan Cheng |
| 2020 | CHI | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences. | Hsin-Yu Huang, Chih-Wei Ning, Po-Yao Cosmos Wang, Jen-Hao Cheng, Lung-Pan Cheng |
| 2020 | CHI | Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences. | Hsin-Yu Huang, Chih-Wei Ning, Po-Yao Cosmos Wang, Jen-Hao Cheng, Lung-Pan Cheng |
| 2020 | SIGGRAPH | Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences. | Hsin-Yu Huang, Po-Yao Cosmos Wang, Jen-Hao Cheng, Chih-Wei Ning, Ping-Yi Wang, Lung-Pan Cheng |
| 2019 | VR | VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments. | Lung-Pan Cheng, Eyal Ofek, Christian Holz, Andrew D. Wilson |
| 2018 | CHI | iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality. | Lung-Pan Cheng, Li Chang, Sebastian Marwecki, Patrick Baudisch |
| 2018 | CHI | iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality. | Lung-Pan Cheng, Li Chang, Sebastian Marwecki, Patrick Baudisch |
| 2018 | CHI | VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users. | Sebastian Marwecki, Maximilian Brehm, Lukas Wagner, Lung-Pan Cheng, Florian 'Floyd' Mueller, Patrick Baudisch |
| 2017 | CHI | Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop. | Lung-Pan Cheng, Eyal Ofek, Christian Holz, Hrvoje Benko, Andrew D. Wilson |
| 2017 | CHI | Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation. | Pedro Lopes, Sijing You, Lung-Pan Cheng, Sebastian Marwecki, Patrick Baudisch |
| 2017 | UIST | Mutual Human Actuation. | Lung-Pan Cheng, Sebastian Marwecki, Patrick Baudisch |
| 2015 | CHI | Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality. | Dominik Schmidt, Robert Kovacs, Vikram Mehta, Udayan Umapathi, Sven Khler, Lung-Pan Cheng, Patrick Baudisch |
| 2015 | CHI | Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality. | Dominik Schmidt, Robert Kovacs, Vikram Mehta, Udayan Umapathi, Sven Khler, Lung-Pan Cheng, Patrick Baudisch |
| 2015 | UIST | TurkDeck: Physical Virtual Reality Based on People. | Lung-Pan Cheng, Thijs Roumen, Hannes Rantzsch, Sven Khler, Patrick Schmidt, Robert Kovacs, Johannes Jasper, Jonas Kemper, Patrick Baudisch |
| 2014 | CHI | Haptic turk: a motion platform based on people. | Lung-Pan Cheng, Patrick Lhne, Pedro Lopes, Christoph Sterz, Patrick Baudisch |
| 2014 | CHI | Haptic turk: a motion platform based on people. | Lung-Pan Cheng, Patrick Lhne, Pedro Lopes, Christoph Sterz, Patrick Baudisch |
| 2013 | CHI | iGrasp: grasp-based adaptive keyboard for mobile devices. | Lung-Pan Cheng, Hsiang-Sheng Liang, Che-Yang Wu, Mike Y. Chen |
| 2013 | CHI | iGrasp: grasp-based adaptive keyboard for mobile devices. | Lung-Pan Cheng, Hsiang-Sheng Liang, Che-Yang Wu, Mike Y. Chen |
| 2013 | CHI | iRotateGrasp: automatic screen rotation based on grasp of mobile devices. | Lung-Pan Cheng, Meng-Han Lee, Che-Yang Wu, Fang-I Hsiao, Yen-Ting Liu, Hsiang-Sheng Liang, Yi-Ching Chiu, Ming-Sui Lee, Mike Y. Chen |
| 2013 | CHI | IrotateGrasp: automatic screen rotation based on grasp of mobile devices. | Lung-Pan Cheng, Meng-Han Lee, Che-Yang Wu, Fang-I Hsiao, Yen-Ting Liu, Hsiang-Sheng Liang, Yi-Ching Chiu, Ming-Sui Lee, Mike Y. Chen |
| 2012 | CHI | iRotate: automatic screen rotation based on face orientation. | Lung-Pan Cheng, Fang-I Hsiao, Yen-Ting Liu, Mike Y. Chen |
| 2012 | UIST | iRotate grasp: automatic screen rotation based on grasp of mobile devices. | Lung-Pan Cheng, Fang-I Hsiao, Yen-Ting Liu, Mike Y. Chen |
| 2011 | CHI | TUIC: enabling tangible interaction on capacitive multi-touch displays. | Neng-Hao Yu, Li-Wei Chan, Seng-Yong Lau, Sung-Sheng Tsai, I-Chun Hsiao, Dian-Je Tsai, Fang-I Hsiao, Lung-Pan Cheng, Mike Y. Chen, Polly Huang, Yi-Ping Hung |
| 2010 | UIST | Enabling tangible interaction on capacitive touch panels. | Neng-Hao Yu, Li-Wei Chan, Lung-Pan Cheng, Mike Y. Chen, Yi-Ping Hung |