| 2019 | ICALT | An Augmented Reality App for Therapeutic Education and Suitable for Mobile Devices with Different Features. | Andrs-Marcelo Calle-Bustos, M. Carmen Juan, Francisco Abad, Ramn Moll |
| 2017 | ICALT | ARCoins. An Augmented Reality App for Learning about Numismatics. | M. Carmen Juan, Mauricio Loachamin-Valencia, Inmaculada Garca-Garca, Jose Manuel Melchor, Josep Benedito |
| 2017 | ICALT | Auditory and Spatial Assessment in Inattentive Children Using Smart Devices and Gesture Interaction. | Mauricio Loachamin-Valencia, M. Carmen Juan, Magdalena Mndez-Lpez, Elena Prez-Hernndez |
| 2017 | ICALT | A 3D Serious Game for Dental Learning in Higher Education. | David Rodrguez-Andrs, M. Carmen Juan, Ramn Moll Vay, Magdalena Mndez-Lpez |
| 2017 | Interact | Could People with Stereo-Deficiencies Have a Rich 3D Experience Using HMDs? | Sonia Crdenas-Delgado, M. Carmen Juan, Magdalena Mndez-Lpez, Elena Prez-Hernndez |
| 2010 | ICALT | Learning Words Using Augmented Reality. | M. Carmen Juan, Edith Llop, Francisco Abad, Javier Lluch |
| 2010 | ICALT | Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment. | M. Carmen Juan, Giacomo Toffetti, Francisco Abad, Juan Cano |
| 2009 | ICCS | Tools for Procedural Generation of Plants in Virtual Scenes. | Armando de la Re, Francisco Abad, Emilio Camahort, M. Carmen Juan |
| 2008 | ICALT | An Augmented Reality System for Learning the Interior of the Human Body. | M. Carmen Juan, Francesca Beatrice, Juan Cano |
| 2008 | ICALT | Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment. | M. Carmen Juan, Raffaela Canu, Migueln Gimnez |