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Mads Haahr

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

33

Venues

9

Active years

1999–2025

Best venue rank

A*

Where they publish

Papers

33 indexed papers, newest first.

YearVenueTitleAuthors
2025FDGTemporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games.Mads Haahr, Valentina Nisi, Joris Vreeke, Charlie Hargood
2025ICIDSEvaluating Uncertainty Representation in IDNs.Jonathan Barbara, Hartmut Koenitz, Mads Haahr
2025ICIDSDesigning for Ideological Flexibility: Tracking Perspective Shifts in an Educational IDN.Breanne Pitt, Wendy Youngblood, Mads Haahr
2025ICIDSDeveloping a Ludonarrative Engine for a Historical Site Using Locative AR and Music: Psychogeography for Battle of the Boyne.Svetlana Rudenko, Karun Manoharan, Joris Vreeke, Charlene Putney, Mads Haahr
2024ICIDSDreaMR: The Effects of Multisensory Design on Cross-Modal Perception Across Genres with Mixed Reality Concert.Svetlana Rudenko, Xiangpeng Fu, Sam Davern, Mads Haahr
2024ICIDSThe Gallery Game: Locative Augmented Reality for Cultural Engagement Using Multisensory Design.Svetlana Rudenko, Mads Haahr
2023ICIDSWhat Really Happened Here? - Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective.Jonathan Barbara, Mads Haahr
2023ICIDSOn the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games.Sam Davern, Mads Haahr
2023ICIDSTowards Procedural Generation of Narrative Puzzles for Open World Games.Sam Davern, Mads Haahr
2023ICIDSLovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions.Mads Haahr
2023ICIDSAlice Dali MR: A Mixed Reality Interactive Narrative Experience.Svetlana Rudenko, Xiangpeng Fu, Mads Haahr
2022ICIDSIdentification and IDNs in the Metaverse: Who Would We Like to Be?Jonathan Barbara, Mads Haahr
2022ICIDSExploring Classical Music Narratives Through Multimodality in AR/VR Experiences.Svetlana Rudenko, Maura McDonnell, Timothy Layden, Mads Haahr
2021ICIDSWho Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives.Jonathan Barbara, Mads Haahr
2020FDGLearning Binary Search Trees through Serious Games based on Analogies.Alberto Rojas-Salazar, Mads Haahr
2020ICIDSHoney, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles.Lilian Morgan, Mads Haahr
2020ICIDSThe Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works.Anna Marie Rezk, Mads Haahr
2019ICIDSTowards Procedural Generation of Narrative Puzzles for Adventure Games.Barbara De Kegel, Mads Haahr
2018ICIDSPlaying with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror.Mads Haahr
2018ICIDSCard-Based Methods in Interactive Narrative Prototyping.Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen
2015DIGRAIdeological Narratives of Play in Tropico 4 and Crusader Kings II.Bertrand Lucat, Mads Haahr
2015ICIDSWhat Makes a Successful Emergent Narrative: The Case of Crusader Kings II.Bertrand Lucat, Mads Haahr
2013ICIDSMapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations.Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, Digdem Sezen
2012ICIDSWhere's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms.Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, Digdem Sezen
2011ICIDSTowards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011.Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen
2010ICIDSTowards a Shared Vocabulary for Interactive Digital Storytelling - A Workshop at ICIDS 2010.Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen
2010NordiCHIDesign and evaluation of player experience of a location-based mobile game.Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson, Mads Haahr
2009ICIDSDo We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009.Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen
2009PERCOMExtending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications.Sean Reilly, Mads Haahr
2007MOBIHOCSocial network analysis for routing in disconnected delay-tolerant MANETs.Elizabeth M. Daly, Mads Haahr
2005WoWMoMOn Using Peer Profiles to Create Self-Organizing P2P Networks.Elizabeth M. Daly, Alan Gray, Mads Haahr
2002CoopISA Dynamic Proxy Based Architecture to Support Distributed Java Objects in a Mobile Environment.Gregory Biegel, Vinny Cahill, Mads Haahr
1999MOBICOMSupporting CORBA Applications in a Mobile Environment.Mads Haahr, Raymond Cunningham, Vinny Cahill