| 2025 | FDG | Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games. | Mads Haahr, Valentina Nisi, Joris Vreeke, Charlie Hargood |
| 2025 | ICIDS | Evaluating Uncertainty Representation in IDNs. | Jonathan Barbara, Hartmut Koenitz, Mads Haahr |
| 2025 | ICIDS | Designing for Ideological Flexibility: Tracking Perspective Shifts in an Educational IDN. | Breanne Pitt, Wendy Youngblood, Mads Haahr |
| 2025 | ICIDS | Developing a Ludonarrative Engine for a Historical Site Using Locative AR and Music: Psychogeography for Battle of the Boyne. | Svetlana Rudenko, Karun Manoharan, Joris Vreeke, Charlene Putney, Mads Haahr |
| 2024 | ICIDS | DreaMR: The Effects of Multisensory Design on Cross-Modal Perception Across Genres with Mixed Reality Concert. | Svetlana Rudenko, Xiangpeng Fu, Sam Davern, Mads Haahr |
| 2024 | ICIDS | The Gallery Game: Locative Augmented Reality for Cultural Engagement Using Multisensory Design. | Svetlana Rudenko, Mads Haahr |
| 2023 | ICIDS | What Really Happened Here? - Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective. | Jonathan Barbara, Mads Haahr |
| 2023 | ICIDS | On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games. | Sam Davern, Mads Haahr |
| 2023 | ICIDS | Towards Procedural Generation of Narrative Puzzles for Open World Games. | Sam Davern, Mads Haahr |
| 2023 | ICIDS | Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions. | Mads Haahr |
| 2023 | ICIDS | Alice Dali MR: A Mixed Reality Interactive Narrative Experience. | Svetlana Rudenko, Xiangpeng Fu, Mads Haahr |
| 2022 | ICIDS | Identification and IDNs in the Metaverse: Who Would We Like to Be? | Jonathan Barbara, Mads Haahr |
| 2022 | ICIDS | Exploring Classical Music Narratives Through Multimodality in AR/VR Experiences. | Svetlana Rudenko, Maura McDonnell, Timothy Layden, Mads Haahr |
| 2021 | ICIDS | Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives. | Jonathan Barbara, Mads Haahr |
| 2020 | FDG | Learning Binary Search Trees through Serious Games based on Analogies. | Alberto Rojas-Salazar, Mads Haahr |
| 2020 | ICIDS | Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles. | Lilian Morgan, Mads Haahr |
| 2020 | ICIDS | The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works. | Anna Marie Rezk, Mads Haahr |
| 2019 | ICIDS | Towards Procedural Generation of Narrative Puzzles for Adventure Games. | Barbara De Kegel, Mads Haahr |
| 2018 | ICIDS | Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror. | Mads Haahr |
| 2018 | ICIDS | Card-Based Methods in Interactive Narrative Prototyping. | Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen |
| 2015 | DIGRA | Ideological Narratives of Play in Tropico 4 and Crusader Kings II. | Bertrand Lucat, Mads Haahr |
| 2015 | ICIDS | What Makes a Successful Emergent Narrative: The Case of Crusader Kings II. | Bertrand Lucat, Mads Haahr |
| 2013 | ICIDS | Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations. | Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, Digdem Sezen |
| 2012 | ICIDS | Where's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms. | Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, Digdem Sezen |
| 2011 | ICIDS | Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011. | Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen |
| 2010 | ICIDS | Towards a Shared Vocabulary for Interactive Digital Storytelling - A Workshop at ICIDS 2010. | Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen |
| 2010 | NordiCHI | Design and evaluation of player experience of a location-based mobile game. | Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson, Mads Haahr |
| 2009 | ICIDS | Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009. | Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen |
| 2009 | PERCOM | Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications. | Sean Reilly, Mads Haahr |
| 2007 | MOBIHOC | Social network analysis for routing in disconnected delay-tolerant MANETs. | Elizabeth M. Daly, Mads Haahr |
| 2005 | WoWMoM | On Using Peer Profiles to Create Self-Organizing P2P Networks. | Elizabeth M. Daly, Alan Gray, Mads Haahr |
| 2002 | CoopIS | A Dynamic Proxy Based Architecture to Support Distributed Java Objects in a Mobile Environment. | Gregory Biegel, Vinny Cahill, Mads Haahr |
| 1999 | MOBICOM | Supporting CORBA Applications in a Mobile Environment. | Mads Haahr, Raymond Cunningham, Vinny Cahill |