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Mai Otsuki

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

32

Venues

11

Active years

2007–2026

Best venue rank

A*

Where they publish

Papers

32 indexed papers, newest first.

YearVenueTitleAuthors
2026VRLearnability of Embodied Control Interfaces for Real-World 3D Navigation.Monica Perusqua-Hernndez, Felix Dollack, Alexander Marquardt, Akiko Hirai, Tiago Martins, Mai Otsuki, Takahisa Enomoto, Hiroo Iwata, Kenji Suzuki
2024EGVEEvaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Case.Junji Ohyama, Mai Otsuki, Hideyuki Tanaka, Kentaro Watanabe, S. Meguro, S. Miura, Ichiro Hisanaga, Kazuo Isoda, A. Matsuyama, M. Tanaka, Sumaru Niida, Naoya Tojo, H. Kawanishi, Y. Miura, T. Miyake, Masaaki Mochimaru
2023HCIAnalysis of Annotation Quality of Human Activities Using Knowledge Graphs.Shusaku Egami, Mikiko Oono, Mai Otsuki, Takanori Ugai, Ken Fukuda
2023VRSTExploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay.Mai Otsuki, Ryosuke Ichikari, Junji Ohyama, Hiroshi Watanabe, Hiroshi Endo, Nobumasa Takamatsu, Koji Okuda, Yukinori Matsumura
2022VRSTAssessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving.Mai Otsuki, Tzu-Yang Wang, Hideaki Kuzuoka
2021SiggraphAService Skills Training in Restaurants Using Virtual Reality.Mai Otsuki, Takashi Okuma
2020HCIDeveloping an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer.Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki
2020HRIDroEye: Introducing a Social Eye Prototype for Drones.Mohammad Obaid, Omar Mubin, Scott Andrew Brown, Asim Evren Yanta, Mai Otsuki, Hideaki Kuzuoka
2019EGVEEvaluation of a Mixed Reality based Method for Archaeological Excavation Support.Ronan Gaugne, Quentin Petit, Mai Otsuki, Valrie Gouranton, Thophane Nicolas
2019EGVEVisuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game.Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki, Koichi Mizutani
2019VRA New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects.Keishirou Kataoka, Takuya Yamamoto, Mai Otsuki, Fumihisa Shibata, Asako Kimura
2019VRPlayer Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game.Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki
2019VREffect of Full Body Avatar in Augmented Reality Remote Collaboration.Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki
2018CHIEffects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks.Mai Otsuki, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki
2018VRSTTap-tap menu: body touching for virtual interactive menus.Takumi Azai, Syunsuke Ushiro, Junlin Li, Mai Otsuki, Fumihisa Shibata, Asako Kimura
2017CHISelection and Manipulation Methods for a Menu Widget on the Human Forearm.Takumi Azai, Shuhei Ogawa, Mai Otsuki, Fumihisa Shibata, Asako Kimura
2017CHIThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication.Mai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki
2017VRSTEnjoyable carving with ChiselDevice in mixed reality space.Takuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura
2016HAIEffect of Embodiment Presentation by Humanoid Robot on Social Telepresence.Ikkaku Kawaguchi, Yuki Kodama, Hideaki Kuzuoka, Mai Otsuki, Yusuke Suzuki
2016ISMARUse of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays.Sanaz Ghasemi, Mai Otsuki, Paul Milgram
2016UISTRepresenting Gaze Direction in Video Communication Using Eye-Shaped Display.Mai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki
2015EGVEAnalysis of Depth Perception with Virtual Mask in Stereoscopic AR.Mai Otsuki, Hideaki Kuzuoka, Paul Milgram
2015SIGGRAPHPlease show me inside: improving the depth perception using virtual mask in stereoscopic AR.Mai Otsuki, Yuko Kamioka, Yuka Kitai, Mao Kanzaki, Hideaki Kuzuoka, Hiroko Uchiyama
2013ISMARPsychophysical exploration of stereoscopic pseudo-transparency.Mai Otsuki, Paul Milgram
2013ISMARPsychophysical exploration of stereoscopic pseudo-transparency.Mai Otsuki, Paul Milgram
2012CHITouch & detach: physics-based unbinding and observation of complex virtual objects in 3d space.Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
2012UISTEnjoying virtual handcrafting with ToolDevice.Ryan Arisandi, Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
2012VRSTElastic connections: separating and observation methods for complex virtual objects.Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
2011UISTMAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms.Kenji Sugihara, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
2010UISTMAI painting brush: an interactive device that realizes the feeling of real painting.Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
2009SIGGRAPHDaichi's artworking: enjoyable painting and handcrafting with new ToolDevices.Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
2007HCIRealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World.Mai Otsuki, Asako Kimura, Takanobu Nishiura, Fumihisa Shibata, Hideyuki Tamura