| 2026 | VR | Learnability of Embodied Control Interfaces for Real-World 3D Navigation. | Monica Perusqua-Hernndez, Felix Dollack, Alexander Marquardt, Akiko Hirai, Tiago Martins, Mai Otsuki, Takahisa Enomoto, Hiroo Iwata, Kenji Suzuki |
| 2024 | EGVE | Evaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Case. | Junji Ohyama, Mai Otsuki, Hideyuki Tanaka, Kentaro Watanabe, S. Meguro, S. Miura, Ichiro Hisanaga, Kazuo Isoda, A. Matsuyama, M. Tanaka, Sumaru Niida, Naoya Tojo, H. Kawanishi, Y. Miura, T. Miyake, Masaaki Mochimaru |
| 2023 | HCI | Analysis of Annotation Quality of Human Activities Using Knowledge Graphs. | Shusaku Egami, Mikiko Oono, Mai Otsuki, Takanori Ugai, Ken Fukuda |
| 2023 | VRST | Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay. | Mai Otsuki, Ryosuke Ichikari, Junji Ohyama, Hiroshi Watanabe, Hiroshi Endo, Nobumasa Takamatsu, Koji Okuda, Yukinori Matsumura |
| 2022 | VRST | Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving. | Mai Otsuki, Tzu-Yang Wang, Hideaki Kuzuoka |
| 2021 | SiggraphA | Service Skills Training in Restaurants Using Virtual Reality. | Mai Otsuki, Takashi Okuma |
| 2020 | HCI | Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer. | Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki |
| 2020 | HRI | DroEye: Introducing a Social Eye Prototype for Drones. | Mohammad Obaid, Omar Mubin, Scott Andrew Brown, Asim Evren Yanta, Mai Otsuki, Hideaki Kuzuoka |
| 2019 | EGVE | Evaluation of a Mixed Reality based Method for Archaeological Excavation Support. | Ronan Gaugne, Quentin Petit, Mai Otsuki, Valrie Gouranton, Thophane Nicolas |
| 2019 | EGVE | Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game. | Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki, Koichi Mizutani |
| 2019 | VR | A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects. | Keishirou Kataoka, Takuya Yamamoto, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2019 | VR | Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game. | Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki |
| 2019 | VR | Effect of Full Body Avatar in Augmented Reality Remote Collaboration. | Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki |
| 2018 | CHI | Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks. | Mai Otsuki, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki |
| 2018 | VRST | Tap-tap menu: body touching for virtual interactive menus. | Takumi Azai, Syunsuke Ushiro, Junlin Li, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2017 | CHI | Selection and Manipulation Methods for a Menu Widget on the Human Forearm. | Takumi Azai, Shuhei Ogawa, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2017 | CHI | ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication. | Mai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki |
| 2017 | VRST | Enjoyable carving with ChiselDevice in mixed reality space. | Takuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2016 | HAI | Effect of Embodiment Presentation by Humanoid Robot on Social Telepresence. | Ikkaku Kawaguchi, Yuki Kodama, Hideaki Kuzuoka, Mai Otsuki, Yusuke Suzuki |
| 2016 | ISMAR | Use of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays. | Sanaz Ghasemi, Mai Otsuki, Paul Milgram |
| 2016 | UIST | Representing Gaze Direction in Video Communication Using Eye-Shaped Display. | Mai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki |
| 2015 | EGVE | Analysis of Depth Perception with Virtual Mask in Stereoscopic AR. | Mai Otsuki, Hideaki Kuzuoka, Paul Milgram |
| 2015 | SIGGRAPH | Please show me inside: improving the depth perception using virtual mask in stereoscopic AR. | Mai Otsuki, Yuko Kamioka, Yuka Kitai, Mao Kanzaki, Hideaki Kuzuoka, Hiroko Uchiyama |
| 2013 | ISMAR | Psychophysical exploration of stereoscopic pseudo-transparency. | Mai Otsuki, Paul Milgram |
| 2013 | ISMAR | Psychophysical exploration of stereoscopic pseudo-transparency. | Mai Otsuki, Paul Milgram |
| 2012 | CHI | Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. | Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | UIST | Enjoying virtual handcrafting with ToolDevice. | Ryan Arisandi, Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | VRST | Elastic connections: separating and observation methods for complex virtual objects. | Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2011 | UIST | MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. | Kenji Sugihara, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2010 | UIST | MAI painting brush: an interactive device that realizes the feeling of real painting. | Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2009 | SIGGRAPH | Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices. | Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2007 | HCI | RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. | Mai Otsuki, Asako Kimura, Takanobu Nishiura, Fumihisa Shibata, Hideyuki Tamura |