Mar Gonzlez-Franco
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
56
Venues
9
Active years
2010–2026
Best venue rank
A*
Where they publish
Papers
56 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Sticky and Magnetic: Evaluating Error Correction and User Adaptation in Gaze and Pinch Interaction. | Jazmin Collins, Prasanthi Gurumurthy, Eric J. Gonzalez, Mar Gonzlez-Franco |
| 2026 | CHI | Navig-AI-tion: Navigation by Contextual AI and Spatial Audio. | Mathias N. Lystbk, Haley Adams, Ranjith Kagathi Ananda, Eric J. Gonzalez, Luca Ballan, Qiuxuan Wu, Andrea Colao, Peter Tan, Mar Gonzlez-Franco |
| 2026 | CHI | Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects. | Thorbjrn Mikkelsen, Qiushi Zhou, Mar Gonzlez-Franco, Hans Gellersen, Ken Pfeuffer |
| 2026 | CHI | Grand Challenges around Designing Computers' Control Over Our Bodies. | Florian 'Floyd' Mueller, Nadia Berthouze, Misha Sra, Mar Gonzlez-Franco, Henning Pohl, Susanne Boll, Richard Byrne, Arthur Caetano, Masahiko Inami, Jarrod Knibbe, Per Ola Kristensson, Xiang Li, Zhuying Li, Joe Marshall, Louise Petersen Matjeka, Minna Nygren, Rakesh Patibanda, Sara Price, Harald Reiterer, Aryan Saini, Oliver Schneider, Ambika Shahu, Phoebe O. Toups Dugas, Don Samitha Elvitigala |
| 2026 | CHI | Break the Window: Exploring Spatial Decomposition of Webpages in XR. | Chenyang Zhang, Tianjian Wei, Haoyang Yang, Mar Gonzlez-Franco, Yalong Yang, Eric J. Gonzalez |
| 2025 | CHI | Everyday AR through AI-in-the-Loop. | Ryo Suzuki, Mar Gonzlez-Franco, Misha Sra, David Lindlbauer |
| 2025 | CHI | Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR. | Arpit Bhatia, Moaaz Hudhud Mughrabi, Diar Abdlkarim, Massimiliano Di Luca, Mar Gonzlez-Franco, Karan Ahuja, Hasti Seifi |
| 2025 | CHI | Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR. | Baosheng James Hou, Lucy Abramyan, Prasanthi Gurumurthy, Haley Adams, Ivana Tosic Rodgers, Eric J. Gonzalez, Khushman Patel, Andrea Colao, Ken Pfeuffer, Hans Gellersen, Karan Ahuja, Mar Gonzlez-Franco |
| 2025 | CHI | PinchCatcher: Enabling Multi-selection for Gaze+Pinch. | Jinwook Kim, Sangmin Park, Qiushi Zhou, Mar Gonzlez-Franco, Jeongmi Lee, Ken Pfeuffer |
| 2025 | ISMAR | Revisiting put-that-there, context aware window interactions via LLMs. | Riccardo Bovo, Daniele Giunchi, Pasquale Cascarano, Eric J. Gonzalez, Mar Gonzlez-Franco |
| 2025 | ISMAR | xrWORKS'25: The 2nd International Workshop on Extended Reality for Knowledge Work. | Daniele Giunchi, Riccardo Bovo, Esen K. Ttnc, Pasquale Cascarano, Dooyoung Kim, Verena Biener, Jens Grubert, Mar Gonzlez-Franco |
| 2025 | VR | EmBARDiment: an Embodied AI Agent for Productivity in XR. | Riccardo Bovo, Steven Abreu, Karan Ahuja, Eric J. Gonzalez, Li-Te Cheng, Mar Gonzlez-Franco |
| 2025 | VR | H2E: Hand, Head, Eye a Multimodal Cascade of Natural Inputs. | Khushman Patel, Vrushank Phadnis, Eric J. Gonzalez, Hans Gellersen, Ken Pfeuffer, Mar Gonzlez-Franco |
| 2025 | VR | Beyond the Phone: Exploring Phone-XR Integration through Multi-View Transitions for Real-World Applications. | Fengyuan Zhu, Xun Qian, Daniel Kalmar, Mahdi Tayarani, Eric J. Gonzalez, Mar Gonzlez-Franco, David Kim, Ruofei Du |
| 2025 | UIST | Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations. | Xiaoan Liu, Difan Jia, Xianhao Carton Liu, Mar Gonzlez-Franco, Chen Zhu-Tian |
| 2025 | UIST | HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking. | Esen K. Ttnc, Mar Gonzlez-Franco, Eric J. Gonzalez |
| 2025 | UIST | ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR. | Chenyang Zhang, Tiffany S. Ma, John Andrews, Eric J. Gonzalez, Mar Gonzlez-Franco, Yalong Yang |
| 2024 | CHI | Intent-driven input device arbitration for XR. | Eric J. Gonzalez, Ishan Chatterjee, Mar Gonzlez-Franco, Andrea Colao, Karan Ahuja |
| 2024 | CHI | Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games. | Alexandra Kitson, Sun Joo (Grace) Ahn, Eric J. Gonzalez, Payod Panda, Katherine Isbister, Mar Gonzlez-Franco |
| 2024 | CVPR | Diffuse, Attend, and Segment: Unsupervised Zero-Shot Segmentation using Stable Diffusion. | Junjiao Tian, Lavisha Aggarwal, Andrea Colaco, Zsolt Kira, Mar Gonzlez-Franco |
| 2024 | ECCV | Geometry Fidelity for Spherical Images. | Anders Christensen, Nooshin Mojab, Khushman Patel, Karan Ahuja, Zeynep Akata, Ole Winther, Mar Gonzlez-Franco, Andrea Colaco |
| 2024 | ISMAR | Demonstrating XDTK: Prototyping Multi-Device Interaction and Arbitration in XR. | Eric J. Gonzalez, Ishan Chatterjee, Khushman Patel, Mar Gonzlez-Franco, Andrea Colao, Karan Ahuja |
| 2024 | ISMAR | MRTransformer: Transforming Avatar Non-verbal Behavior for Remote MR Collaboration in Incongruent Spaces. | Cheng Yao Wang, Hyunju Kim, Payod Panda, Eyal Ofek, Mar Gonzlez-Franco, Andrea Stevenson Won |
| 2024 | ISMAR | AvatarPilot : Decoupling one-to-one motions from their semantics with weighted interpolations. | Cheng Yao Wang, Eyal Ofek, Hyunju Kim, Payod Panda, Andrea Stevenson Won, Mar Gonzlez-Franco |
| 2024 | VR | WindowMirror: An Opensource Toolkit to Bring Interactive Multi-Window Views into XR. | Riccardo Bovo, Eric J. Gonzalez, Li-Te Cheng, Mar Gonzlez-Franco |
| 2024 | VR | XDTK: A Cross-Device Toolkit for Input & Interaction in XR. | Eric J. Gonzalez, Khushman Patel, Karan Ahuja, Mar Gonzlez-Franco |
| 2024 | VR | Ecological Validity and the Evaluation of Avatar Facial Animation Noise. | Marta Wilczkowiak, Ken Jakubzak, James Clemoes, Cornelia Treptow, Michaela Porubanova, Kerry Read, Daniel McDuff, Marina Kuznetsova, Sean Rintel, Mar Gonzlez-Franco |
| 2024 | UIST | Augmented Object Intelligence with XR-Objects. | Mustafa Doga Dogan, Eric J. Gonzalez, Karan Ahuja, Ruofei Du, Andrea Colao, Johnny Lee, Mar Gonzlez-Franco, David Kim |
| 2024 | UIST | Demonstrating XDTK: Prototyping Multi-Device Interaction and Arbitration in XR. | Eric J. Gonzalez, Ishan Chatterjee, Khushman Patel, Mar Gonzlez-Franco, Andrea Colao, Karan Ahuja |
| 2024 | UIST | Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction. | Mathias N. Lystbk, Thorbjrn Mikkelsen, Roland Krisztandl, Eric J. Gonzalez, Mar Gonzlez-Franco, Hans Gellersen, Ken Pfeuffer |
| 2023 | CHI | Hearing the Way Forward: Exploring Ambient Navigational Awareness with Reduced Cognitive Load through Spatial Audio-AR. | Jeremy Raboff Gordon, Alexander J. Fiannaca, Melanie Kneisel, Edward Cutrell, Amos Miller, Mar Gonzlez-Franco |
| 2023 | CHI | Embodying Physics-Aware Avatars in Virtual Reality. | Yujie Tao, Cheng Yao Wang, Andrew D. Wilson, Eyal Ofek, Mar Gonzlez-Franco |
| 2023 | ISMAR | The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings. | Vrushank Phadnis, Kristin Moore, Mar Gonzlez-Franco |
| 2023 | VR | IEEE VR 2023 Workshops. | Zerrin Yumak, Oya eliktutan, Aniket Bera, Funda Durupinar, Pablo Csar, Mar Gonzlez-Franco |
| 2023 | UIST | XR and AI: AI-Enabled Virtual, Augmented, and Mixed Reality. | Ryo Suzuki, Mar Gonzlez-Franco, Misha Sra, David Lindlbauer |
| 2022 | CHI | Characterizing and Predicting Engagement of Blind and Low-Vision People with an Audio-Based Navigation App. | Tiffany Liu, Javier Hernandez, Mar Gonzlez-Franco, Antonella Maselli, Melanie Kneisel, Adam Glass, Jarnail Chudge, Amos Miller |
| 2022 | VR | HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library. | Matias Volonte, Eyal Ofek, Ken Jakubzak, Shawn Bruner, Mar Gonzlez-Franco |
| 2021 | CHI | Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques. | Massimiliano Di Luca, Hasti Seifi, Simon Egan, Mar Gonzlez-Franco |
| 2021 | VR | Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling. | Abbey Singh, Ramanpreet Kaur, Peter Haltner, Matthew Peachey, Mar Gonzlez-Franco, Joseph Malloch, Derek Reilly |
| 2021 | UIST | X-Rings: A Hand-mounted 360° Shape Display for Grasping in Virtual Reality. | Eric J. Gonzalez, Eyal Ofek, Mar Gonzlez-Franco, Mike Sinclair |
| 2021 | UIST | HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots. | Ryo Suzuki, Eyal Ofek, Mike Sinclair, Daniel Leithinger, Mar Gonzlez-Franco |
| 2021 | UIST | Demonstrating HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots. | Ryo Suzuki, Eyal Ofek, Mike Sinclair, Daniel Leithinger, Mar Gonzlez-Franco |
| 2020 | CSCW | Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions. | Ilyena Hirskyj-Douglas, Anna Kantosalo, Andrs Monroy-Hernndez, Joelle Zimmermann, Michael Nebeling, Mar Gonzlez-Franco |
| 2020 | VR | The Self-Avatar Follower Effect in Virtual Reality. | Mar Gonzlez-Franco, Brian A. Cohn, Eyal Ofek, Dalila Burin, Antonella Maselli |
| 2020 | VR | Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices. | Robert Gruen, Eyal Ofek, Anthony Steed, Ran Gal, Mike Sinclair, Mar Gonzlez-Franco |
| 2020 | UIST | Haptic PIVOT: On-Demand Handhelds in VR. | Robert Kovacs, Eyal Ofek, Mar Gonzlez-Franco, Alexa Fay Siu, Sebastian Marwecki, Christian Holz, Mike Sinclair |
| 2019 | CHI | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains. | Parastoo Abtahi, Mar Gonzlez-Franco, Eyal Ofek, Anthony Steed |
| 2019 | CHI | TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction. | Jaeyeon Lee, Mike Sinclair, Mar Gonzlez-Franco, Eyal Ofek, Christian Holz |
| 2019 | ISMAR | Accessible by Design: An Opportunity for Virtual Reality. | Martez E. Mott, Edward Cutrell, Mar Gonzlez-Franco, Christian Holz, Eyal Ofek, Richard Stoakley, Meredith Ringel Morris |
| 2019 | VR | Individual Differences in Embodied Distance Estimation in Virtual Reality. | Mar Gonzlez-Franco, Parastoo Abtahi, Anthony Steed |
| 2019 | UIST | Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction. | Jaeyeon Lee, Mike Sinclair, Mar Gonzlez-Franco, Eyal Ofek, Christian Holz |
| 2019 | UIST | Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight. | Sebastian Marwecki, Andrew D. Wilson, Eyal Ofek, Mar Gonzlez-Franco, Christian Holz |
| 2019 | UIST | CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback. | Mike Sinclair, Eyal Ofek, Mar Gonzlez-Franco, Christian Holz |
| 2017 | VRST | Pulse and vital sign measurement in mixed reality using a HoloLens. | Daniel McDuff, Christophe Hurter, Mar Gonzlez-Franco |
| 2014 | QoMEX | Non-linear modeling of eye gaze perception as a function of gaze and head direction. | Mar Gonzlez-Franco, Philip A. Chou |
| 2010 | VR | The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment. | Mar Gonzlez-Franco, Daniel Prez-Marcos, Bernhard Spanlang, Mel Slater |