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Marcello A. Gmez Maureira

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

20

Venues

4

Active years

2015–2026

Best venue rank

C

Where they publish

Papers

20 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGGone With the Wind: Evaluating the Impact of Diegetic Guidance Systems on Exploration in Games.Emilia G. Pavel, Andrea Papenmeier, Marcello A. Gmez Maureira
2026FDGNext Level Generation: Adaptive 3D Procedural Terrain Driven by Player Skill.Wieger Wittrock, Marcello A. Gmez Maureira
2026FDGBetween Player Experience and Experimental Control: Designing a Research Game for Cognitive Psychology.Tim Yeung, Maximilian A. Friehs, Philipp Kuhnke, Gesa Hartwigsen, Markus Kiefer, Marcello A. Gmez Maureira
2025FDGTowards a Celeste AI Framework: Agent-free Automated 2D Level Generation for Multidirectional Platformers.Louis Robinet, Marcello A. Gmez Maureira, Mike Preuss
2025FDGAffective Mirroring in Video Game NPCs: A Pilot Study Evaluating Player Engagement.Hana Sinkovic, Marcello A. Gmez Maureira, Marcus Gerhold
2025FDGSerious Gaming Meets Audiology: Developing a Video Game for Auditory Testing.Wieger Wittrock, Kasia Zalewska-Kurek, Adriana A. Zekveld, Sophia E. Kramer, Marcello A. Gmez Maureira
2025FDGMapping Practices of Academic Game Development.Tim Yeung, Maximilian A. Friehs, Marcello A. Gmez Maureira
2023FDGQuestVille: Procedural Quest Generation Using NLP Models.Suzan Al-Nassar, Anthonie Schaap, Michael Van Der Zwart, Mike Preuss, Marcello A. Gmez Maureira
2023FDGModifying a Game to Study the Impact of an Hostile Environments on Foraging Behavior.Cania Antariksa, Cline Besse, Thomas De Bruijn, Brandon Kroes, Lennard Schaap, Elze De Vink, Judith Schomaker, Marcello A. Gmez Maureira
2023FDGStoryWorld: Procedural Quest Generation Rooted in Variety & Believability.Vincent L. Prins, Jelmer Prins, Mike Preuss, Marcello A. Gmez Maureira
2022FDGAcademic Games - Mapping the Use of Video Games in Research Contexts.Marcello A. Gmez Maureira, Max J. van Duijn, Carolien Rieffe, Aske Plaat
2020FDGComputational Thinking through Design Patterns in Video Games.Giulio Barbero, Marcello A. Gmez Maureira, Felienne F. J. Hermans
2020FDGTowards a Taxonomy of AI in Hybrid Board Games.Marcello A. Gmez Maureira, Giulio Barbero, Maria Freese, Mike Preuss
2020FDGCURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets.Marcello A. Gmez Maureira, Isabelle Kniestedt, Sandra M. Dingli, Danielle M. Farrugia, Bjrn Berg Marklund
2020ICMIEating Sound Dataset for 20 Food Types and Sound Classification Using Convolutional Neural Networks.Jeannette Shijie Ma, Marcello A. Gmez Maureira, Jan N. van Rijn
2018FDGSelf-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study.Stefano Gualeni, Marcello A. Gmez Maureira
2018FDGCURIO: a game-based learning toolkit for fostering curiosity.Marcello A. Gmez Maureira
2016DIGRAThe Impact of Co-Located Play on Social Presence and Game Experience in a VR Game.Marcello A. Gmez Maureira, Fons J. Verbeek
2015ACIIThe influence of subliminal visual primes on player affect in a horror computer game.Marcello A. Gmez Maureira, Lisa E. Rombout, Livia Teernstra, Imara C. T. M. Speek, Joost Broekens
2015FDGSensors at Play: A biometric framework for game developers and game users.Dirk P. Janssen, Luis Garcia Rosario, Marcello A. Gmez Maureira, Gerben Beijneveld