| 2022 | ETFA | Automated Integration of Remote Terminal Units via IEC Protocol with the Module Type Package. | Andreas Stutz, Mathias Maurmaier, Martin Schneller, Thomas Romberg, Markus Krause, Felix Stubbe |
| 2018 | CHI | Mooqita: Empowering Hidden Talents with a Novel Work-Learn Model. | Markus Krause, Doris Schiberg, Jan David Smeddinck |
| 2018 | HCI | Micro-internships on the Margins. | Margeret Hall, Michelle Friend, Markus Krause |
| 2017 | CHI | Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model. | Markus Krause, Thomas Garncarz, Jiaojiao Song, Elizabeth M. Gerber, Brian P. Bailey, Steven P. Dow |
| 2017 | CSCW | Possible Confounds in Word-based Semantic Similarity Test Data. | Malay Bhattacharyya, Yoshihiko Suhara, Md. Mustafizur Rahman, Markus Krause |
| 2017 | LAK | Buying time: enabling learners to become earners with a real-world paid task recommender system. | Guanliang Chen, Dan Davis, Markus Krause, Claudia Hauff, Geert-Jan Houben |
| 2016 | CHI | Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground. | Christian Domin, Henning Pohl, Markus Krause |
| 2016 | CHI | Connecting Online Work and Online Education at Scale. | Markus Krause, Margeret Hall, Joseph Jay Williams, Praveen K. Paritosh, John Pripc, Simon Caton |
| 2016 | CSCW | Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques. | Alvin Yuan, Kurt Luther, Markus Krause, Sophie Isabel Vennix, Steven P. Dow, Bjrn Hartmann |
| 2015 | CSCW | Connecting Collaborative & Crowd Work with Online Education. | Joseph Jay Williams, Markus Krause, Praveen K. Paritosh, Jacob Whitehill, Justin Reich, Juho Kim, Piotr Mitros, Neil T. Heffernan, Brian C. Keegan |
| 2015 | HCOMP | To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing. | Markus Krause, Ren F. Kizilcec |
| 2014 | ISCAS | VLSI implementation of a conductance-based multi-synapse using switched-capacitor circuits. | Marko Noack, Markus Krause, Christian Mayr, Johannes Partzsch, Ren Schffny |
| 2013 | CHI | It is about time: time aware quality management for interactive systems with humans in the loop. | Markus Krause, Robert Porzel |
| 2013 | CHI | A digital game to support voice treatment for parkinson's disease. | Markus Krause, Jan D. Smeddinck, Ronald Meyer |
| 2013 | HCOMP | GameLab: A Tool Suit to Support Designers of Systems with Homo Ludens in the Loop. | Markus Krause |
| 2012 | HCOMP | Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds. | Markus Krause, Jan D. Smeddinck, Aneta Takhtamysheva, Velislav Markov, Nina Runge |
| 2012 | HCOMP | Predicting Crowd-Based Translation Quality with Language-Independent Feature Vectors. | Nina Runge, Niklas Kilian, Jan D. Smeddinck, Markus Krause |
| 2012 | ICEC | Design and Evaluation of Parametrizable Multi-genre Game Mechanics. | Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka |
| 2012 | ICEC | GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop. | Markus Krause, Roberta Cuel, Maja Vukovic |
| 2012 | ICEC | Exploring User Input Metaphors for Jump and Run Games on Mobile Devices. | Kolja Lubitz, Markus Krause |
| 2010 | HCOMP | Webpardy: harvesting QA by HC. | Hidir Aras, Markus Krause, Andreas Haller, Rainer Malaka |
| 2010 | HCOMP | Frontiers of a paradigm: exploring human computation with digital games. | Markus Krause, Aneta Takhtamysheva, Marion Wittstock, Rainer Malaka |
| 2009 | KDD | Games for games: manipulating contexts in human computation games. | Aneta Takhtamysheva, Robert Porzel, Markus Krause |
| 2009 | WWW | Playful tagging: folksonomy generation using online games. | Markus Krause, Hidir Aras |