| 2025 | ISMAR | A BI-Directional Deep Learning Interface for Gaze-Controlled Wheelchair Navigation: Overcoming the Midas Touch Problem. | Gianni Bremer, Joseph McIntyre, Je Hyung Jung, Stefano Ellero, Issa Mouawad, Davide Di Gloria, Markus Lappe |
| 2025 | VR | Where Does Gaze Lead? Integrating Gaze and Motion for Enhanced 3D Pose Estimation. | Taravat Anvari, Markus Lappe, Marc H. E. de Lussanet |
| 2024 | ISMAR | Predicting Locomotion Intention using Eye Movements and EEG with LSTM and Transformers. | Gianni Bremer, Markus Lappe |
| 2022 | VR | Eye Tracking-based LSTM for Locomotion Prediction in VR. | Niklas Stein, Gianni Bremer, Markus Lappe |
| 2016 | VRST | Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? | Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe |
| 2013 | ISMAR | Going with the flow: Modifying self-motion perception with computer-mediated optic flow. | Gerd Bruder, Phil Wieland, Benjamin Bolte, Markus Lappe, Frank Steinicke |
| 2010 | VRST | Augmentation techniques for efficient exploration in head-mounted display environments. | Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus H. Hinrichs, Markus Lappe |
| 2009 | EGVE | Reorientation during Body Turns. | Gerd Bruder, Frank Steinicke, Klaus H. Hinrichs, Markus Lappe |
| 2009 | VRST | Judgment of natural perspective projections in head-mounted display environments. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Scott Kuhl, Markus Lappe, Pete Willemsen |
| 2008 | VR | A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs, Harald Frenz, Markus Lappe |
| 2008 | VRST | Analyses of human sensitivity to redirected walking. | Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, Markus Lappe |