| 2026 | CHI | Impact of Threshold-Relative Curvature Gains on Cognitive Cost: A Pilot Study. | Carolin Reichherzer, Michelle Meyer, Anh Nguyen, Markus Zank |
| 2025 | CHI | RedirectedStepper: Exploring Walking-In-Place Locomotion in VR Using a Mini Stepper for Ascents. | Quang-Tri Le, Nham Huynh-Duc, Tanh Quang Tran, Morten Fjeld, Wolfgang Stuerzlinger, Markus Zank, Minh-Triet Tran, Khanh-Duy Le |
| 2024 | VRST | Walking of uphill slopes in immersive virtual environments. | Michelle Meyer, Markus Zank |
| 2020 | VRST | Text Input Methods in Virtual Reality using Radial Layouts. | Anh Nguyen, Samuel Bittman, Markus Zank |
| 2019 | VR | PReWAP: Predictive Redirected Walking Using Artificial Potential Fields. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2019 | VR | Short-term Path Prediction for Virtual Open Spaces. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2018 | VR | 3DUI Contest 2018 - Team NaN. | Christian Hirt, Anh Nguyen, Markus Zank |
| 2018 | VR | Preliminary Environment Mapping for Redirected Walking. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2017 | VRST | Real-time wall outline extraction for redirected walking. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2016 | VR | Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments. | Thomas Nescher, Markus Zank, Andreas M. Kunz |
| 2016 | VRST | Postural stability analysis in virtual reality using the HTC vive. | Fabian Soffel, Markus Zank, Andreas M. Kunz |
| 2015 | CW | Using Locomotion Models for Estimating Walking Targets in Immersive Virtual Environments. | Markus Zank, Andreas M. Kunz |
| 2015 | VR | Tracking human locomotion by relative positional feet tracking. | Markus Zank, Thomas Nescher, Andreas M. Kunz |
| 2014 | VRST | Cost based estimation of intended locomotion targets using human locomotion models. | Markus Zank, Andreas M. Kunz |
| 2013 | VRST | Robust prediction of auditory step feedback for forward walking. | Markus Zank, Thomas Nescher, Andreas M. Kunz |