| 2018 | VR | General Chair Message. | Betty J. Mohler, Torsten W. Kuhlen, Matthias Bues, Evan Suma Rosenberg, Martin Gbel |
| 2007 | ISVC | Simulation of Flexible Tubes in VR. | Florian Mannu, Andr Hinkenjann, Gernot Goebbels, Martin Gbel |
| 2006 | VRST | Sceptre: an infrared laser tracking system for virtual environments. | Christian Wienss, Igor N. Nikitin, Gernot Goebbels, Klaus Troche, Martin Gbel, Lialia Nikitina, Stefan Mller |
| 2004 | WSCG | A Three-stage Conceptual Design Process Using Virtual Environments. | Frank-Lothar Krause, Martin Gbel, Alain Roger Biahmou Tchebetchou, Gerold Wesche |
| 2003 | SIGGRAPH | Direct interaction based on a two-point laser pointer technique. | Sergey V. Matveyev, Martin Gbel |
| 2003 | VRST | Design and evaluation of team work in distributed collaborative virtual environments. | Gernot Goebbels, Vali Lalioti, Martin Gbel |
| 2003 | VRST | The optical tweezers: multiple-point interaction technique. | Sergey V. Matveyev, Martin Gbel |
| 2002 | EGVE | Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions. | Igor N. Nikitin, Lialia Nikitina, Pavel Frolov, Gernot Goebbels, Martin Gbel |
| 2002 | PG | The i-Cone? - A Panoramic Display System for Virtual Environments. | Andreas Simon, Martin Gbel |
| 2000 | EGVE | Virtual Planetarium in CyberStage. | Valery V. Burkin, Martin Gbel, Frank Hasenbrink, Stanislav V. Klimenko, Igor N. Nikitin, Henrik Tramberend |
| 1998 | GI | CAVE: Ein High-End-Konzept der autovisullen rumlichen Mensch-Rechner-Interaktion. | Heinrich Mller, Andr Hinkenjann, Roland Blach, Martin Gbel, Ulrich Lang, Stefan Mller |
| 1995 | EGVE | Virtual Design II - an advanced VR development environment. | Peter Astheimer, Martin Gbel |
| 1988 | GI | Visualisierung und Steuerung technischer Prozesse mit einer graphisch-interaktiven Benutzungsoberflche. | Peter Astheimer, Martin Frhauf, Martin Gbel, Kennet Karlsson |