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Martin Hachet

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

45

Venues

13

Active years

2002–2026

Best venue rank

A*

Where they publish

Papers

45 indexed papers, newest first.

YearVenueTitleAuthors
2026AVIAR Data Ribbon: Break the Frame and Unroll Data in the Air.Aymeric Ferron, Leni Yang, Adrien Corn, Yvonne Jansen, Pierre Dragicevic, Martin Hachet
2025TEIExploring Interactions with Tangible and Actuated Tokens on a Shared Tabletop for Railway Traffic Management Control Centres.Maudeline Marlier, Nicolas Renoir, Martin Hachet, Arnaud Prouzeau
2025VRSTAnimated Transitions for Abstract and Concrete Immersive Visualizations: A Design Space and Experiment.Ambre Assor, Michael J. McGuffin, Arnaud Prouzeau, Pierre Dragicevic, Martin Hachet
2024ISMARLeveraging Augmented Reality for Understanding Schizophrenia - Design and Evaluation of a Dedicated Educational Tool.Claudia Krogmeier, Emma Tison, Justin Dillmann, Arnaud Prouzeau, Antoinette Prouteau, Martin Hachet
2024OZCHIPreparing Users to Embody their Avatar in VR: Insights on the Effects of Priming, Mental Imagery, and Acting on Embodiment Experiences.Adlade Genay, Erika Kimura, Martin Hachet, Anatole Lcuyer, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa
2023CHIExploring Augmented Reality Waste Data Representations for Eco Feedback.Ambre Assor, Arnaud Prouzeau, Pierre Dragicevic, Martin Hachet
2023CHIUser Onboarding in Virtual Reality: An Investigation of Current Practices.Edwige Chauvergne, Martin Hachet, Arnaud Prouzeau
2023VRI'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR.Riku Otono, Adlade Genay, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lcuyer, Kiyoshi Kiyokawa
2022ISMARWhat Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World.Adlade Genay, Anatole Lcuyer, Martin Hachet
2022ISMARStudying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity.Riku Otono, Adlade Genay, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lcuyer, Kiyoshi Kiyokawa
2022VRHoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs.Rajkumar Darbar, Arnaud Prouzeau, Martin Hachet
2021VRText Selection in AR-HMD Using a Smartphone as an Input Device.Rajkumar Darbar, Joan Odicio-Vilchez, Thibault Lain, Arnaud Prouzeau, Martin Hachet
2021VRSTNon-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR.Marc Baloup, Thomas Pietrzak, Martin Hachet, Gry Casiez
2019MUMDroneSAR: extending physical spaces in spatial augmented reality using projection on a drone.Rajkumar Darbar, Joan Sol Roo, Thibault Lain, Martin Hachet
2018CHIUnderstanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives.Joan Sol Roo, Jean Basset, Pierre-Antoine Cinquin, Martin Hachet
2017CHIScientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies.Jrmy Frey, Renaud Gervais, Thibault Lain, Maxime Duluc, Hugo Germain, Stphanie Fleck, Fabien Lotte, Martin Hachet
2017CHIHOBIT: Hybrid Optical Bench for Innovative Teaching.David Furi, Stphanie Fleck, Bruno Bousquet, Jean-Paul Guillet, Lionel Canioni, Martin Hachet
2017CHIInner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness.Joan Sol Roo, Renaud Gervais, Jrmy Frey, Martin Hachet
2017UISTOne Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities.Joan Sol Roo, Martin Hachet
2017VRSTTowards seamless interaction between physical and virtual locations for asymmetric collaboration.Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton
2016CHIFramework for Electroencephalography-based Evaluation of User Experience.Jrmy Frey, Maxime Daniel, Julien Castet, Martin Hachet, Fabien Lotte
2016TEITOBE: Tangible Out-of-Body Experience.Renaud Gervais, Jrmy Frey, Alexis Gay, Fabien Lotte, Martin Hachet
2016TEITangible Viewports: Getting Out of Flatland in Desktop Environments.Renaud Gervais, Joan Sol Roo, Martin Hachet
2016TEIInner Garden: an Augmented Sandbox Designed for Self-Reflection.Joan Sol Roo, Renaud Gervais, Martin Hachet
2015InteractEstimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept.Jrmy Frey, Aurlien Appriou, Fabien Lotte, Martin Hachet
2015InteractPointing in Spatial Augmented Reality from 2D Pointing Devices.Renaud Gervais, Jrmy Frey, Martin Hachet
2014CHIAssessing the zone of comfort in stereoscopic displays using EEG.Jrmy Frey, Leonard Pommereau, Fabien Lotte, Martin Hachet
2014ISMARCombining multi-touch and device movement in mobile augmented reality manipulations.Asier Marzo Prez, Martin Hachet
2014ISMAREvaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt.Asier Marzo Prez, Benot Bossavit, Martin Hachet
2014UISTTeegi: tangible EEG interface.Jrmy Frey, Renaud Gervais, Stphanie Fleck, Fabien Lotte, Martin Hachet
2013InteractAssessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR.Florian Larrue, Hlne Sauzon, Dborah Foloppe, Grgory Wallet, Jean-Ren Cazalets, Christian Gross, Martin Hachet, Bernard N'Kaoua
2012UISTSpatial augmented reality for physical drawing.Jrmy Laviole, Martin Hachet
2012UISTSpatial augmented reality to enhance physical artistic creation.Jrmy Laviole, Martin Hachet
2012TEIImprovised interfaces for real-time musical applications.Jonathan Aceituno, Julien Castet, Myriam Desainte-Catherine, Martin Hachet
2012VRSTBrain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer.Florian Larrue, Hlne Sauzon, Lioubov Aguilova, Fabien Lotte, Martin Hachet, Bernard N'Kaoua
2011CHItBox: a 3d transformation widget designed for touch-screens.Aurlie Coh, Fabrice Decle, Martin Hachet
2011FDGTabletop games using real environment and physical simulation.Jrmy Laviole, Martin Hachet, Christophe Schlick
2011SIGGRAPHAn immersive multitouch workspace.Benot Bossavit, Jean-Baptiste de la Rivire, Toni Da Luz, Mathieu Courtois, Cdric Kervgant, Martin Hachet
2011UISTToucheo: multitouch and stereo combined in a seamless workspace.Martin Hachet, Benot Bossavit, Aurlie Coh, Jean-Baptiste de la Rivire
2009EGVEOpportunistic Music.Martin Hachet, Arash Kian, Florent Berthaut, Jean-Sbastien Franco, Myriam Desainte-Catherine
2008VRSTNavidget for immersive virtual environments.Sebastian Kndel, Martin Hachet, Pascal Guitton
2007CHI"Jump and refine" for rapid pointing on mobile phones.Martin Hachet, Joachim Pouderoux, Florence Tyndiuk, Pascal Guitton
2006VRSTZ-Goto for efficient navigation in 3D environments from discrete inputs.Martin Hachet, Fabrice Decle, Pascal Guitton
2003VRSTThe CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations.Martin Hachet, Pascal Guitton, Patrick Reuter
2002EGVEThe Interaction Table - a New Input Device Designed for Interaction in Immersive Large Display Environments.Martin Hachet, Pascal Guitton