| 2026 | AVI | AR Data Ribbon: Break the Frame and Unroll Data in the Air. | Aymeric Ferron, Leni Yang, Adrien Corn, Yvonne Jansen, Pierre Dragicevic, Martin Hachet |
| 2025 | TEI | Exploring Interactions with Tangible and Actuated Tokens on a Shared Tabletop for Railway Traffic Management Control Centres. | Maudeline Marlier, Nicolas Renoir, Martin Hachet, Arnaud Prouzeau |
| 2025 | VRST | Animated Transitions for Abstract and Concrete Immersive Visualizations: A Design Space and Experiment. | Ambre Assor, Michael J. McGuffin, Arnaud Prouzeau, Pierre Dragicevic, Martin Hachet |
| 2024 | ISMAR | Leveraging Augmented Reality for Understanding Schizophrenia - Design and Evaluation of a Dedicated Educational Tool. | Claudia Krogmeier, Emma Tison, Justin Dillmann, Arnaud Prouzeau, Antoinette Prouteau, Martin Hachet |
| 2024 | OZCHI | Preparing Users to Embody their Avatar in VR: Insights on the Effects of Priming, Mental Imagery, and Acting on Embodiment Experiences. | Adlade Genay, Erika Kimura, Martin Hachet, Anatole Lcuyer, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2023 | CHI | Exploring Augmented Reality Waste Data Representations for Eco Feedback. | Ambre Assor, Arnaud Prouzeau, Pierre Dragicevic, Martin Hachet |
| 2023 | CHI | User Onboarding in Virtual Reality: An Investigation of Current Practices. | Edwige Chauvergne, Martin Hachet, Arnaud Prouzeau |
| 2023 | VR | I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR. | Riku Otono, Adlade Genay, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lcuyer, Kiyoshi Kiyokawa |
| 2022 | ISMAR | What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World. | Adlade Genay, Anatole Lcuyer, Martin Hachet |
| 2022 | ISMAR | Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity. | Riku Otono, Adlade Genay, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lcuyer, Kiyoshi Kiyokawa |
| 2022 | VR | HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs. | Rajkumar Darbar, Arnaud Prouzeau, Martin Hachet |
| 2021 | VR | Text Selection in AR-HMD Using a Smartphone as an Input Device. | Rajkumar Darbar, Joan Odicio-Vilchez, Thibault Lain, Arnaud Prouzeau, Martin Hachet |
| 2021 | VRST | Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. | Marc Baloup, Thomas Pietrzak, Martin Hachet, Gry Casiez |
| 2019 | MUM | DroneSAR: extending physical spaces in spatial augmented reality using projection on a drone. | Rajkumar Darbar, Joan Sol Roo, Thibault Lain, Martin Hachet |
| 2018 | CHI | Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives. | Joan Sol Roo, Jean Basset, Pierre-Antoine Cinquin, Martin Hachet |
| 2017 | CHI | Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies. | Jrmy Frey, Renaud Gervais, Thibault Lain, Maxime Duluc, Hugo Germain, Stphanie Fleck, Fabien Lotte, Martin Hachet |
| 2017 | CHI | HOBIT: Hybrid Optical Bench for Innovative Teaching. | David Furi, Stphanie Fleck, Bruno Bousquet, Jean-Paul Guillet, Lionel Canioni, Martin Hachet |
| 2017 | CHI | Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness. | Joan Sol Roo, Renaud Gervais, Jrmy Frey, Martin Hachet |
| 2017 | UIST | One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities. | Joan Sol Roo, Martin Hachet |
| 2017 | VRST | Towards seamless interaction between physical and virtual locations for asymmetric collaboration. | Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton |
| 2016 | CHI | Framework for Electroencephalography-based Evaluation of User Experience. | Jrmy Frey, Maxime Daniel, Julien Castet, Martin Hachet, Fabien Lotte |
| 2016 | TEI | TOBE: Tangible Out-of-Body Experience. | Renaud Gervais, Jrmy Frey, Alexis Gay, Fabien Lotte, Martin Hachet |
| 2016 | TEI | Tangible Viewports: Getting Out of Flatland in Desktop Environments. | Renaud Gervais, Joan Sol Roo, Martin Hachet |
| 2016 | TEI | Inner Garden: an Augmented Sandbox Designed for Self-Reflection. | Joan Sol Roo, Renaud Gervais, Martin Hachet |
| 2015 | Interact | Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept. | Jrmy Frey, Aurlien Appriou, Fabien Lotte, Martin Hachet |
| 2015 | Interact | Pointing in Spatial Augmented Reality from 2D Pointing Devices. | Renaud Gervais, Jrmy Frey, Martin Hachet |
| 2014 | CHI | Assessing the zone of comfort in stereoscopic displays using EEG. | Jrmy Frey, Leonard Pommereau, Fabien Lotte, Martin Hachet |
| 2014 | ISMAR | Combining multi-touch and device movement in mobile augmented reality manipulations. | Asier Marzo Prez, Martin Hachet |
| 2014 | ISMAR | Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt. | Asier Marzo Prez, Benot Bossavit, Martin Hachet |
| 2014 | UIST | Teegi: tangible EEG interface. | Jrmy Frey, Renaud Gervais, Stphanie Fleck, Fabien Lotte, Martin Hachet |
| 2013 | Interact | Assessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR. | Florian Larrue, Hlne Sauzon, Dborah Foloppe, Grgory Wallet, Jean-Ren Cazalets, Christian Gross, Martin Hachet, Bernard N'Kaoua |
| 2012 | UIST | Spatial augmented reality for physical drawing. | Jrmy Laviole, Martin Hachet |
| 2012 | UIST | Spatial augmented reality to enhance physical artistic creation. | Jrmy Laviole, Martin Hachet |
| 2012 | TEI | Improvised interfaces for real-time musical applications. | Jonathan Aceituno, Julien Castet, Myriam Desainte-Catherine, Martin Hachet |
| 2012 | VRST | Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer. | Florian Larrue, Hlne Sauzon, Lioubov Aguilova, Fabien Lotte, Martin Hachet, Bernard N'Kaoua |
| 2011 | CHI | tBox: a 3d transformation widget designed for touch-screens. | Aurlie Coh, Fabrice Decle, Martin Hachet |
| 2011 | FDG | Tabletop games using real environment and physical simulation. | Jrmy Laviole, Martin Hachet, Christophe Schlick |
| 2011 | SIGGRAPH | An immersive multitouch workspace. | Benot Bossavit, Jean-Baptiste de la Rivire, Toni Da Luz, Mathieu Courtois, Cdric Kervgant, Martin Hachet |
| 2011 | UIST | Toucheo: multitouch and stereo combined in a seamless workspace. | Martin Hachet, Benot Bossavit, Aurlie Coh, Jean-Baptiste de la Rivire |
| 2009 | EGVE | Opportunistic Music. | Martin Hachet, Arash Kian, Florent Berthaut, Jean-Sbastien Franco, Myriam Desainte-Catherine |
| 2008 | VRST | Navidget for immersive virtual environments. | Sebastian Kndel, Martin Hachet, Pascal Guitton |
| 2007 | CHI | "Jump and refine" for rapid pointing on mobile phones. | Martin Hachet, Joachim Pouderoux, Florence Tyndiuk, Pascal Guitton |
| 2006 | VRST | Z-Goto for efficient navigation in 3D environments from discrete inputs. | Martin Hachet, Fabrice Decle, Pascal Guitton |
| 2003 | VRST | The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. | Martin Hachet, Pascal Guitton, Patrick Reuter |
| 2002 | EGVE | The Interaction Table - a New Input Device Designed for Interaction in Immersive Large Display Environments. | Martin Hachet, Pascal Guitton |