| 2026 | AAAI | Massively Parallel Proof-Number Search for Impartial Games and Beyond. | Toms Czek, Martin Balko, Martin Schmid |
| 2025 | ICCAD | The Fellowship of the Leak: Power Analysis of a Masked FrodoKEM Hardware Accelerator. | Martin Schmid, Giuseppe Manzoni, Aydin Aysu, Elif Bilge Kavun |
| 2024 | AAAI | Learning Not to Regret. | David Sychrovsky, Michal Sustr, Elnaz Davoodi, Michael Bowling, Marc Lanctot, Martin Schmid |
| 2024 | AsiaCCS | Secure Data-Binding in FPGA-based Hardware Architectures utilizing PUFs. | Florian Frank, Martin Schmid, Felix Klement, Purushothaman Palani, Andreas Weber, Elif Bilge Kavun, Wenjie Xiong, Tolga Arul, Stefan Katzenbeisser |
| 2023 | IJCAI | Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract). | Vojtech Kovark, Martin Schmid, Neil Burch, Michael Bowling, Viliam Lis |
| 2022 | IJCAI | Approximate Exploitability: Learning a Best Response. | Finbarr Timbers, Nolan Bard, Edward Lockhart, Marc Lanctot, Martin Schmid, Neil Burch, Julian Schrittwieser, Thomas Hubert, Michael Bowling |
| 2021 | AAAI | Solving Common-Payoff Games with Approximate Policy Iteration. | Samuel Sokota, Edward Lockhart, Finbarr Timbers, Elnaz Davoodi, Ryan D'Orazio, Neil Burch, Martin Schmid, Michael Bowling, Marc Lanctot |
| 2020 | ICML | Low-Variance and Zero-Variance Baselines for Extensive-Form Games. | Trevor Davis, Martin Schmid, Michael Bowling |
| 2019 | AAAI | Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines. | Martin Schmid, Neil Burch, Marc Lanctot, Matej Moravcik, Rudolf Kadlec, Michael Bowling |
| 2018 | AAAI | AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games. | Neil Burch, Martin Schmid, Matej Moravcik, Dustin Morrill, Michael Bowling |
| 2017 | AAAI | AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games. | Neil Burch, Martin Schmid, Matej Moravcik, Michael Bowling |
| 2016 | AAAI | Refining Subgames in Large Imperfect Information Games. | Matej Moravcik, Martin Schmid, Karel Ha, Milan Hladk, Stephen J. Gaukrodger |
| 2016 | ACL | Text Understanding with the Attention Sum Reader Network. | Rudolf Kadlec, Martin Schmid, Ondrej Bajgar, Jan Kleindienst |
| 2015 | AAAI | Automatic Public State Space Abstraction in Imperfect Information Games. | Martin Schmid, Matej Moravcik, Milan Hladk, Stephen J. Gaukrodger |
| 2014 | AAAI | Bounding the Support Size in Extensive Form Games with Imperfect Information. | Martin Schmid, Matej Moravcik, Milan Hladk |
| 2013 | ICINCO | Cognitive Parameter Adaption in Regular Control Structures - Using Process Knowledge for Parameter Adaption. | Martin Schmid, Simon Berger, Gunther Reinhart |
| 2003 | DATE | Rapid Prototyping of Flexible Embedded Systems on Multi-DSP Architectures. | Bernhard Rinner, Martin Schmid, Reinhold Weiss |
| 2001 | ICASSP | Rapid prototyping of multi-DSP systems based on accurate performance estimation. | Bernhard Rinner, Bernd Ruprechter, Martin Schmid |
| 2000 | ICASSP | A new approach to model communication for mapping and scheduling DSP-applications. | Claudia Mathis, Bernhard Rinner, Martin Schmid, Reinhard Schneider, Reinhold Weiss |