| 2026 | VR | Zero-Shot and Foundation Model Performance on Face Emotion Recognition for Avatars in XR - Challenges, Limitations, and Potentials. | Biying Fu, Martin Weier |
| 2026 | VR | GENIE: Generative Narrative Immersion Engine for Deep Reading Engagement. | Cecilia Halbritter, Jrme Kudnick, Bipul Mohanto, Biying Fu, Martin Weier |
| 2026 | VR | Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Displays. | Bipul Mohanto, Martin Weier, Colin Groth, Jrme Kudnick, Oliver G. Staadt |
| 2026 | VR | Edge- and Eccentricity-Guided Foveated Path Tracing with Adaptive Russian Roulette. | Bipul Mohanto, Martin Weier, Cecilia Halbritter, Biying Fu, Oliver G. Staadt |
| 2026 | VR | Use the Force - XR Text Input via Sensitive Force Modulation. | Fabian Rcker, Robin Horst, Torben Storch, Martin Weier, Arjan Kuijper |
| 2025 | VR | A Unified Rating System for a Qualitative Comparison of Haptic and Pseudo-Haptic Weight Simulation in Virtual Reality. | Cecilia Halbritter, Daniel T. Mayer, Ralf Drner, Martin Weier |
| 2025 | VR | Extending Interaction Fidelity: The Impact of Feedback Symmetry on the Usability of Mixed Reality Applications. | Daniel T. Mayer, Cecilia Halbritter, Ralf Drner, Martin Weier |
| 2025 | VR | Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR). | Martin Weier, Oliver G. Staadt, Bipul Mohanto, Colin Groth, Alexander Marquardt, Corentin Salan, Praneeth Chakravarthula |
| 2024 | VR | Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions. | Alexander Marquardt, Melissa Steininger, Christina Trepkowski, Martin Weier, Ernst Kruijff |
| 2021 | EGVE | A Tabletop for the Natural Inspection of Decorative Surfaces. | Anton Kindsvater, Tom David Eibich, Martin Weier, Andr Hinkenjann |
| 2018 | ETRA | Predicting the gaze depth in head-mounted displays using multiple feature regression. | Martin Weier, Thorsten Roth, Andr Hinkenjann, Philipp Slusallek |
| 2017 | GPCE | RaTrace: simple and efficient abstractions for BVH ray traversal algorithms. | Arsne Prard-Gayot, Martin Weier, Richard Membarth, Philipp Slusallek, Roland Leia, Sebastian Hack |
| 2015 | ISVC | Guided High-Quality Rendering. | Thorsten Roth, Martin Weier, Jens Maiero, Andr Hinkenjann, Yongmin Li |
| 2014 | SIGGRAPH | Lazy details for large high-resolution displays. | Martin Weier, Jens Maiero, Thorsten Roth, Andr Hinkenjann, Philipp Slusallek |
| 2009 | ISVC | Efficient Strategies for Acceleration Structure Updates in Interactive Ray Tracing Applications on the Cell Processor. | Martin Weier, Thorsten Roth, Andr Hinkenjann |