| 2026 | SIGCSE | Curriculum Design for Physiological Computing/AI. | Marvin Andujar, Chris S. Crawford |
| 2023 | HCI | UI Design Recommendations for Multimodal XR Interfaces Using a Collaborative System. | Sarah Garcia, Marvin Andujar |
| 2023 | SMC | Capturing Quantitative Data from UI Prototypes for AR and VR Using Online Remote User Testing. | Sarah Garcia, Marvin Andujar |
| 2023 | SMC | Distance Metric-Based Classification Comparisons for a Brain-Computer Interface Authentication. | Tyree Lewis, Rupal Agarwal, Marvin Andujar |
| 2022 | HCI | Neuro-Voting: An Accuracy Evaluation of a P300-Based Brain-Computer Interface for Casting Votes. | Rupal Agarwal, Marvin Andujar |
| 2022 | HCI | First-Person View Drones and the FPV Pilot User Experience. | Dante Tezza, Marvin Andujar |
| 2022 | ICPR | An Ethical Discussion on BCI-Based Authentication. | Tyree Lewis, Rupal Agarwal, Marvin Andujar |
| 2021 | HCI | Neurochat: Artistic Affective State Facial Filters in Online Video Communication. | Sarah Garcia, Marvin Andujar |
| 2021 | HRI | The Learning Experience of Becoming a FPV Drone Pilot. | Dante Tezza, Denis Laesker, Marvin Andujar |
| 2021 | SMC | A BMI-AR Framework for Hands-Free Instruction. | Sarah Garcia, Derek Caprio, Marvin Andujar |
| 2020 | CHI | Let's Fly! An Analysis of Flying FPV Drones Through an Online Survey. | Dante Tezza, Derek Caprio, Denis Laesker, Marvin Andujar |
| 2020 | HCI | Mudpoint: Evaluating Instructor Perception on a Continuous and Non-specific Feedback System. | Jamshidbek Mirzakhalov, Anoop Babu, Marvin Andujar |
| 2020 | HCI | Enhancing Drone Pilots' Engagement Through a Brain-Computer Interface. | Tracy Pham, Dante Tezza, Marvin Andujar |
| 2020 | HCI | Brain-Controlled Drone Racing Game: A Qualitative Analysis. | Dante Tezza, Derek Caprio, Sarah Garcia, Blanche Pinto, Denis Laesker, Marvin Andujar |
| 2020 | HCI | An Analysis of Engagement Levels While Playing Brain-Controlled Games. | Dante Tezza, Derek Caprio, Blanche Pinto, Isabella Mantilla, Marvin Andujar |
| 2020 | HCI | Let's Learn! An Initial Guide on Using Drones to Teach STEM for Children. | Dante Tezza, Sarah Garcia, Marvin Andujar |
| 2019 | CHI | A Virtual Reality Experience for Learning Languages. | Sarah Garcia, Ronald Kauer, Denis Laesker, Jason Nguyen, Marvin Andujar |
| 2019 | CHI | P300-Based 3D Brain Painting in Virtual Reality. | Willie McClinton, Derek Caprio, Denis Laesker, Blanche Pinto, Sarah Garcia, Marvin Andujar |
| 2019 | HCI | An Immersive Virtual Reality Experience for Learning Spanish. | Sarah Garcia, Denis Laesker, Derek Caprio, Ronald Kauer, Jason Nguyen, Marvin Andujar |
| 2019 | HCI | An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment. | Willie McClinton, Sarah Garcia, Marvin Andujar |
| 2019 | HCI | Brain eRacing: An Exploratory Study on Virtual Brain-Controlled Drones. | Dante Tezza, Sarah Garcia, Tamjid Hossain, Marvin Andujar |
| 2018 | CHI | Computer-Human Interaction Mentoring (CHIMe) 2018. | Robin Brewer, Marvin Andujar, Sheena Lewis Erete, Ronald A. Metoyer, Manuel A. Prez-Quiones, Yolanda A. Rankin |
| 2018 | CHI | Brain-Computer Interfaces for Artistic Expression. | Anton Nijholt, Robert J. K. Jacob, Marvin Andujar, Beste F. Yuksel, Grace Leslie |
| 2017 | HCI | Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokmon Go. | Marvin Andujar, Anton Nijholt, Juan E. Gilbert |
| 2017 | HCI | SmartPA: An Electronic Solution for Secure Prior Authorization Processing. | Ramandeep Kaur, Patricia Morreale, Marvin Andujar |
| 2017 | HCI | NeuroSnap: Expressing the User's Affective State with Facial Filters. | Ryan Lieblein, Camille Hunter, Sarah Garcia, Marvin Andujar, Chris S. Crawford, Juan E. Gilbert |
| 2015 | HCI | User Experience Evaluation Towards Cooperative Brain-Robot Interaction. | Chris S. Crawford, Marvin Andujar, France Jackson, Sekou L. Remy, Juan E. Gilbert |
| 2013 | CHI | Let's learn!: enhancing user's engagement levels through passive brain-computer interfaces. | Marvin Andujar, Juan E. Gilbert |
| 2013 | HCI | Evaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques. | Marvin Andujar, Joshua I. Ekandem, Juan E. Gilbert, Patricia Morreale |
| 2013 | SIGCSE | Improving hispanic high school student perceptions of computing (abstract only). | Marvin Andujar, Lauren Aguilera, Yerika Jimenez, Farah Zabe, Patricia Morreale |