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Masakazu Furuichi

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

6

Venues

5

Active years

1990–2022

Best venue rank

A*

Where they publish

Papers

6 indexed papers, newest first.

YearVenueTitleAuthors
2022DIGRASerious Game Jam Operation Manual: Prototype Development and Evaluation.Megumi Aibara, Satoru Kawakami, Masakazu Furuichi
2021CHIA Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes.Akihiro Miyata, Kazuki Okugawa, Yuki Yamato, Tadashi Maeda, Yusaku Murayama, Megumi Aibara, Masakazu Furuichi, Yuko Murayama
2020OZCHIBScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types.Akihiro Miyata, Kazuki Okugawa, Yuki Yamato, Megumi Aibara, Masakazu Furuichi, Yuko Murayama
2019DIGRAA Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues.Masakazu Furuichi, Megumi Aibara
2016EUMASAn Applicability of ABC Method to Inverse Simulation and Application to Triage Simulation.Atsushi Kobayashi, Koji Suginuma, Masakazu Furuichi
1990PPoPPA Multi-Level Load Balancing Scheme for OR-Parallel Exhaustive Search Programs on the Multi-PSI.Masakazu Furuichi, Kazuo Taki, Nobuyuki Ichiyoshi