| 2024 | CW | Interactive System for Creating Attractive Poses Using Pose Features and Statistical Models. | Koki Nitta, Kunio Yamamoto, Masaki Oshita |
| 2022 | CW | Crowd Simulation with Feedback Based on Locomotion State. | Masaki Oshita, Jumpei Harazono, Kunio Yamamoto |
| 2019 | CW | A Tangible Interface using 3D Printed Figures for Searching for Combat Motions of Two Characters. | Kouhei Hino, Masaki Oshita |
| 2019 | MIG | Motion Adaptation with Cascaded Inequality Tasks. | Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita |
| 2018 | CW | Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization. | Masaki Oshita, Takumi Inao, Tomohiko Mukai, Shigeru Kuriyama |
| 2017 | ArtsIT | Expressive Human Pose Deformation Based on the Rules of Attractive Poses. | Masaki Oshita, Kei Yamamura, Aoi Honda |
| 2017 | CGI | Finding rules of attractive human poses using decision tree and generating novel attractive poses. | Masaki Oshita, Kei Yamamura, Aoi Honda |
| 2017 | MIG | Lattice-guided human motion deformation for collision avoidance. | Masaki Oshita |
| 2015 | CW | Garment Design System Based on Body Model. | Masaki Oshita, Syouma Yamanaka |
| 2014 | MIG | Generating hand motion from body motion using key hand poses. | Masaki Oshita, Yuta Senju |
| 2013 | CW | Multi-Touch Interface for Character Motion Control Using Model-Based Approach. | Masaki Oshita |
| 2012 | CW | Development of Easy-to-Use Authoring System for Noh (Japanese Traditional) Dance Animation. | Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki |
| 2012 | SIGGRAPH | Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games. | Masaki Oshita, Hirotaka Ishikawa |
| 2012 | SIGGRAPH | Easy-to-use authoring system for Noh (Japanese traditional) dance animation. | Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki |
| 2011 | MIG | Generating Avoidance Motion Using Motion Graph. | Masaki Oshita, Naoki Masaoka |
| 2010 | ISVC | Automatic Learning of Gesture Recognition Model Using SOM and SVM. | Masaki Oshita, Takefumi Matsunaga |
| 2010 | SiggraphA | Data glove-based interface for real-time character motion control. | Nik Isrozaidi bin Nik Ismail, Masaki Oshita |
| 2009 | ArtsIT | Artist-Oriented Real-Time Skin Deformation Using Dynamic Patterns. | Masaki Oshita, Kenji Suzuki |
| 2007 | SIGGRAPH | Smart motion synthesis. | Masaki Oshita |
| 2002 | SIGGRAPH | A dynamic motion control middleware for computer games. | Masaki Oshita, Akifumi Makinouchi |