| 2026 | HCI | Evaluation of Sound Masking Methods for Reducing Human Attention to Sudden Noises from Mobile Robots. | Soma Hirose, Tomonori Yasui, Masayuki Ando, Kazuyo Yoshimura, Hirofumi Kai, Tomoko Izumi |
| 2026 | HCI | Voice-Based Reply Composition for Older Adults through Agent-Assisted Interactive Questioning: A Preliminary Evaluation with University Students. | Kohei Masuda, Masayuki Ando, Tomoko Izumi |
| 2026 | HCI | Effects of Shifting Win-Loss Relationships in Repeated Comparison with Chatbot-Posted Scores on Learning Motivation in SNS Group Activity. | Kohei Sakakibara, Masayuki Ando, Tomoko Izumi |
| 2026 | HCI | To Notify or Not: Effects of Delivery Robot Notifications on Human Attention and Task Performance. | Shun Sasaki, Tomonori Yasui, Masayuki Ando, Kazuyo Yoshimura, Hirofumi Kai, Tomoko Izumi |
| 2026 | HCI | An LLM-Assisted Support System for Including Effective Praise Elements in Interpersonal Praise Text Messages. | Tomoro Watanabe, Masayuki Ando, Tomoko Izumi |
| 2025 | HCI | Effect of Sequential Output of Received Messages and Its Speed on the Inferred Emotion of the Sender in Text Chat Interactions. | Yuzuki Sakai, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2025 | HCI | Impact of Performing Tasks at a Desk on Personal Space Toward an Autonomous Mobile Robot. | Shun Sasaki, Tomonori Yasui, Masayuki Ando, Kouyou Otsu, Kazuyo Yoshimura, Kengo Akaho, Kohei Tanaka, Tomoko Izumi |
| 2025 | HCI | Design of a Location Sharing Application for Enhancing Social Connectedness: Impact of Aggregated Visualization and Presenting Behavioral Commonality. | Yui Toshimitsu, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2025 | HCI | Are Strength-Related Episodes Provided by Others Useful for Improving Positive Emotions? Toward the Design of a Computer-Based Self-Esteem Enhancement System. | Tomoro Watababe, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2025 | UIST | Investigating Vection-Based Directional Guidance during Snowboarding Using a VR Simulator. | Shunsuke Sasaki, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Enhancing Episodic Memory Recall Through Nostalgic Image Generation and Interactive Modification. | Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Conversation Summarization System Emphasizing Recent Context for Supporting Seamless Rejoining of a Group Chat After Temporary Absence. | Jotaro Hori, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Exploring the Impact of a Playing Catch Task on the Impression of Interaction with Conversational Robots - -A Comparative Study with a Task Incorporating Only Turn-Taking Factor-. | Ryuto Katsuki, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Factors of Haptic Feedback in a VR Experience Using Virtual Tools: Evaluating the Impact of Visual and Force Presentation. | Kairyu Mori, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | The Impact of a Mechanism Where a Stacked Book Provides Memories of Its Purchase on Buyer's Interest. | Haruto Nomoto, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Talkin' Closet Plus: Interactive Clothing Selection Support System Through Various Opinions of Speech from Clothes. | Kouyou Otsu, Takuma Tsujino, Masayuki Ando, Tomoko Izumi |
| 2024 | HCI | Does the Voice-Based Lifelogging Method "Laughter Map" of Visualizing a User's Laughter Experiences Enhance Positive Mood? | Miyabi Shigi, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Location Information Sharing System on a Virtual Town Map to Enhance a Sense of Connectedness with Group Members. | Yui Toshimitsu, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | The Impact of Parent-Like Chatbot Narratives on Daily Reflection. | Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | Verification of Repetition of Playing a Game for Activity Selection in a Group. | Satoki Fujimoto, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | Introducing Playing Catch to Motivate Interaction with Communication Robots. | Ryuto Katsuki, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | Effect of Repulsive Positions on Haptic Feedback on Using a String-Based Device Virtual Objects Without a Real Tool. | Kairyu Mori, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | Laughter Map: Supporting System for Recalling Pleasant Memories Based on the Recording and Visualization of Laughter Experiences. | Miyabi Shigi, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | Verification of the Effects of Voice and Personalized Disaster Information from an Agent on Awareness that Disaster is Relevant to Oneself. | Tomoki Yano, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2015 | RoboCup | CIT Brains KidSize Robot: RoboCup 2015 KidSize League Winner. | Yasuo Hayashibara, Hideaki Minakata, Kiyoshi Irie, Daiki Maekawa, George Tsukioka, Yasufumi Suzuki, Taiitiro Mashiko, Yusuke Ito, Ryu Yamamoto, Masayuki Ando, Shouta Hirama, Yukari Suzuki, Chisato Kasebayashi, Akira Tanabe, Youta Seki, Moeno Masuda, Yuya Hirata, Yuuki Kanno, Tomotaka Suzuki, Joshua Supratman, Kosuke Machi, Shigechika Miki, Yoshitaka Nishizaki, Kenji Kanemasu, Hajime Sakamoto |
| 2014 | RoboCup | CIT Brains KidSize Robot: RoboCup 2014 Best Humanoid Award Winner. | Yasuo Hayashibara, Hideaki Minakata, Kiyoshi Irie, Taiki Fukuda, Victor Tee Sin Loong, Daiki Maekawa, Yusuke Ito, Takamasa Akiyama, Taiitiro Mashiko, Kohei Izumi, Yohei Yamano, Masayuki Ando, Yu Kato, Ryu Yamamoto, Takanari Kida, Shinya Takemura, Yuhdai Suzuki, Nung Duk Yun, Shigechika Miki, Yoshitaka Nishizaki, Kenji Kanemasu, Hajime Sakamoto |