| 2025 | OZCHI | XAIgent: A Multi-Agentic Design Method for Explainable Human-Robot Interaction in Scientific Discovery. | Rukshani Somarathna, Madhawa Perera, Mingze Xi, Alexander Krumpholz, Matt Adcock |
| 2024 | ISMAR | Towards Immersive AI. | Mingze Xi, Madhawa Perera, Brandon J. Matthews, Rui Wang, Viveka Weiley, Rukshani Somarathna, Hira Maqbool, Jieshan Chen, Ulrich Engelke, Stuart Anderson, Matt Adcock, Bruce H. Thomas |
| 2024 | ISMAR | Virtual Reality in Theory-Based Intervention: Examining the Efficacy of a Theory-Based Virtual Reality Intervention to Promote Physical Activity. | Wanqi Zhao, David Cox, Jillian Ryan, Xuanying Zhu, Matt Adcock, Penny Sweetser |
| 2023 | CHI | Using Smart Glasses to Support Situated Decision Making in Aquaculture. | Mingze Xi, Matt Adcock, Bruce H. Thomas, John McCulloch, Stuart Arnold, Andrew George |
| 2023 | HCI | Using Virtual Reality to Overcome Legacy Bias in Remote Gesture Elicitation Studies. | Madhawa Perera, Tom Gedeon, Armin Haller, Matt Adcock |
| 2022 | VR | A Live-Coded Add-On System for Video Conferencing in Virtual Reality. | Septian Razi, Henry Gardner, Andrew Sorensen, Matt Adcock |
| 2022 | VR | Augmenting Sculpture with Immersive Sonification. | Yichen Wang, Henry Gardner, Charles P. Martin, Matt Adcock |
| 2021 | OZCHI | Improving Visual Search Tasks by Bending the Virtual City Twins: A Preliminary Study in Virtual Reality. | Chenkai Zhang, Mingze Xi, Matt Adcock |
| 2021 | SMC | Towards Self-Guided Remote User Studies - Feasibility of Gesture Elicitation using Immersive Virtual Reality. | Madhawa Perera, Tom Gedeon, Matt Adcock, Armin Haller |
| 2021 | VR | Spatial Anchor Based Indoor Asset Tracking. | Wennan He, Mingze Xi, Henry Gardner, Ben Swift, Matt Adcock |
| 2021 | VR | Immersive Pedigree Graph Visualisations. | Septian Razi, Henry Gardner, Matt Adcock |
| 2021 | TEI | Turning everyday objects into passive tangible controllers. | Adam Drogemuller, James A. Walsh, Ross T. Smith, Matt Adcock, Bruce H. Thomas |
| 2020 | EGVE | WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception. | Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2020 | SIGGRAPH | Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment. | Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | CHI | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction. | Theophilus Teo, Louise M. Lawrence, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | ISMAR | Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration. | Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | VR | Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration. | Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | SiggraphA | 360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene. | Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | VRST | A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes. | Theophilus Teo, Ashkan F. Hayati, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2018 | OZCHI | Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. | Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2017 | VR | Data fragment: Virtual reality for viewing and querying large image sets. | Theophilus Teo, Mitchell Norman, Matt Adcock, Bruce H. Thomas |
| 2014 | SIGGRAPH | Enabling physical telework with spatial augmented reality. | Matt Adcock, Bruce H. Thomas, Chris Gunn, Ross T. Smith |
| 2014 | SIGGRAPH | Natural-color 3D insect models for education, entertainment, biosecurity and science. | Chuong V. Nguyen, David R. Lovell, Rolf Oberprieler, Debbie Jennings, Matt Adcock, Eleanor Gates-Stuart, John La Salle |
| 2013 | ICMI | Using ForceForm, a dynamically deformable interactive surface, for palpation simulation in medical scenarios. | Jessica Tsimeris, Duncan Stevenson, Tom Gedeon, Matt Adcock |
| 2013 | ISMAR | Tutorial chairs. | Tom Drummond, Matt Adcock |
| 2013 | ISMAR | Towards object based manipulation in remote guidance. | Dulitha Ranatunga, David Feng, Matt Adcock, Bruce H. Thomas |
| 2013 | UIST | User created tangible controls using ForceForm: a dynamically deformable interactive surface. | Jessica Tsimeris, Duncan Stevenson, Matt Adcock, Tom Gedeon, Michael Broughton |
| 2011 | OZCHI | Using sticky light technology for projected guidance. | Chris Gunn, Matt Adcock |
| 2010 | SiggraphA | Annotating with 'sticky' light for remote guidance. | Matt Adcock, Chris Gunn |
| 2007 | OZCHI | Annotating with light for remote guidance. | Doug Palmer, Matt Adcock, Jocelyn Smith, Matthew A. Hutchins, Chris Gunn, Duncan Stevenson, Ken Taylor |
| 2006 | SIGGRAPH | The air-teapot. | Stephen Barrass, Chris Gunn, Matt Adcock |
| 2004 | SIGGRAPH | Haptic collaboration with augmented reality. | Matt Adcock, Matthew A. Hutchins, Chris Gunn |
| 2003 | SIGGRAPH | Trans-world haptic collaboration. | Chris Gunn, Matthew A. Hutchins, Matt Adcock, Rhys Hawkins |