| 2026 | VR | PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality. | Tianfang Lin, Matthew McGinity, Stefan Gumhold |
| 2025 | VR | Unfolding Complex Knowledge Graphs in Large Mixed Reality Space. | Zhongyuan Yu, Julian Baader, Matthew McGinity |
| 2025 | VRST | IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV. | Victor Victor, Tania Krisanty, Matthew McGinity, Stefan Gumhold, Uwe Amann |
| 2025 | VISIGRAPP | Immersive in Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences. | Zhongyuan Yu, Daniel Zeidler, Krishnan Chandran, Lars Engeln, Kelsang Mende, Matthew McGinity |
| 2024 | CHI | Co-located Mixed Reality Classrooms: Four Case Studies from Higher Education. | Krishnan Chandran, Paschalis Dimitriou, Lorenza Wand, Matthew McGinity |
| 2024 | CHI | Live and Interactive 3D Photomanipulation under the Microscope using Virtual Reality. | Jan Tiemann, Matthew McGinity, Ivo F. Sbalzarini, Ulrik Gnther |
| 2023 | CHI | Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis. | Weizhou Luo, Zhongyuan Yu, Rufat Rzayev, Marc Satkowski, Stefan Gumhold, Matthew McGinity, Raimund Dachselt |
| 2023 | VR | An Immersive Labeling Method for Large Point Clouds. | Tianfang Lin, Zhongyuan Yu, Nico Volkens, Matthew McGinity, Stefan Gumhold |
| 2023 | VRST | Dynascape : Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos. | Zhongyuan Yu, Daniel Zeidler, Victor Victor, Matthew McGinity |
| 2022 | VR | TeachInVR: A virtual reality classroom for remote education. | Florian Schier, Krishnan Chandran, Matthew McGinity |
| 2007 | SIGGRAPH | AVIE: a versatile multi-user stereo 360° interactive VR theatre. | Matthew McGinity, Jeffrey Shaw, Volker Kuchelmeister, Ardrian Hardjono, Dennis Del Favero |