Maurizio Vergari
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
31
Venues
6
Active years
2021–2026
Best venue rank
A*
Where they publish
Papers
31 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | QoMEX | Impact of Emotional Depth and Visual Detail of Intelligent Virtual Agents on User Trust in Coaching Sessions. | Navid Ashrafi, Roman Kupkovic, Francesco Vona, Sina Hinzmann, Maurizio Vergari, Yu-Kai Wang, Ali Braytee, Ivo Gross, Jannis Pasoglou, Jan-Niklas Voigt-Antons |
| 2026 | VR | Evaluating the Impact of Distractions and Spatial Constraints in Public XR. | Arina Shumeliuk, Maximilian Warsinke, Tanja Kojic, Sebastian Mller, Jan-Niklas Voigt-Antons, Maurizio Vergari |
| 2025 | HCI | Integrating Virtual and Augmented Reality Into Public Education: Opportunities and Challenges in Language Learning. | Tanja Kojic, Maurizio Vergari, Giulia-Marielena Benta, Joy Krupinski, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2025 | QoMEX | Size Matters: The Impact of Avatar Size on User Experience in Healthcare Applications. | Navid Ashrafi, Francesco Vona, Sina Hinzmann, Juliane Henning, Maurizio Vergari, Maximilian Warsinke, Catarina Pinto Moreira, Jan-Niklas Voigt-Antons |
| 2025 | QoMEX | Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing. | Tanja Kojic, Nathan Kirchner, Maurizio Vergari, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2025 | QoMEX | Assessing the Influence of Visual Factors in Virtual Environments on Raycasting Precision and Accuracy. | Daniel Nikulin, Maximilian Warsinke, Maurizio Vergari, Sebastian Mller, Tanja Kojic |
| 2025 | QoMEX | The Impact of Spatial Misalignment and Time Delay on Collaborative Presence in Augmented Reality. | Michael Stern, Maurizio Vergari, Julia Schorlemmer, Francesco Vona, David Grieshammer, Jan-Niklas Voigt-Antons |
| 2025 | VR | Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented Reality. | Tanja Kojic, Maurizio Vergari, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2025 | VR | Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks. | Francesco Vona, Julia Schorlemmer, Michael Stern, Navid Ashrafi, Maurizio Vergari, Tanja Kojic, Jan-Niklas Voigt-Antons |
| 2025 | VRST | Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins. | Maximilian Warsinke, Maurizio Vergari, Tanja Kojic, Daniel Nikulin, Sebastian Mller |
| 2024 | HCI | Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology. | Tanja Kojic, Alina Dovhalevska, Maurizio Vergari, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | HCI | Optimizing XR User Experiences Through Network-Based Asset Bundles. | Maurizio Vergari, Tanja Kojic, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao |
| 2024 | HCI | The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications. | Maurizio Vergari, Maximilian Warsinke, Tanja Kojic, Sebastian Mller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao |
| 2024 | ISM | Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience. | Jana Motowilowa, Maurizio Vergari, Tanja Kojic, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | ISMAR | Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability. | Janne Kaeder, Maurizio Vergari, Verena Biener, Tanja Kojic, Jens Grubert, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | ISMAR | VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. | Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Jan-Niklas Voigt-Antons, Sebastian Mller |
| 2024 | QoMEX | The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. | Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic, Francesco Vona, Sebastian Mller, Franca Garzotto, Jan-Niklas Voigt-Antons |
| 2024 | QoMEX | Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study. | Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Robert P. Spang, Jan-Niklas Voigt-Antons, Sebastian Mller |
| 2024 | VR | The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. | Tanja Kojic, Maurizio Vergari, Marco Podratz, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | VR | Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality. | Katerina Georgieva Koleva, Maurizio Vergari, Tanja Kojic, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2024 | VRST | Digital Eyes: Social Implications of XR EyeSight. | Maurizio Vergari, Tanja Kojic, Wafaa Wardah, Maximilian Warsinke, Sebastian Mller, Jan-Niklas Voigt-Antons, Robert P. Spang |
| 2023 | HCI | The Future of the Performing Arts with Extended Reality. | Tanja Kojic, Iva Srnec Hamer, Maurizio Vergari, Sebastian Mller |
| 2023 | QoMEX | An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality. | Tanja Kojic, Maurizio Vergari, Francesco Vona, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2023 | QoMEX | Exploring users' sense of safety in public using an Augmented Reality application. | Maurizio Vergari, Tanja Kojic, Nicole Stefanie Bertges, Francesco Vona, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2022 | HCI | Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality. | Tanja Kojic, Maurizio Vergari, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2022 | HCI | Reconstruction and Physiological Basis of Samsung's Galaxy Watch Stress Score. | Robert P. Spang, Oliver Machack, Kerstin Pieper, Maurizio Vergari, Jan-Niklas Voigt-Antons |
| 2022 | HCI | Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR. | Maurizio Vergari, Tanja Kojic, Katerina Georgieva Koleva, Stefan Hillmann, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2022 | QoMEX | Investigation of Personal Space perception in Augmented Reality. | Maurizio Vergari, Robert P. Spang, Tanja Kojic, Britta Hesse, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2021 | HCI | Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality. | Tanja Kojic, Maurizio Vergari, Rahul Thangaraj, Marco Braune, Jan-Niklas Voigt-Antons |
| 2021 | VR | Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. | Maurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2021 | VR | Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. | Jan-Niklas Voigt-Antons, Robert P. Spang, Tanja Kojic, Luis Meier, Maurizio Vergari, Sebastian Mller |