| 2026 | EvoMUSART | Digital Artists' Perceptions of Generative AI in South Asia: Insights from the South Asian Digital Art Archive (SADA). | Najam-Ul Assar, Megan Smith |
| 2026 | HCI | Struggle as Flow: Challenge, Design, and Experience in Soulslike Games. | Zhehao Sun, Yuanyuan Xu, Chi Zhen, Yin-Shan Lin, Miles Thorogood, Patricia Lasserre, Aleksandra Dulic, Megan Smith |
| 2026 | HCI | Mapping Ecological Empathy: A Semantic Network Analysis of Player Perceptions in 3D Environmental Education Games. | Yuanyuan Xu, Zhehao Sun, Chi Zhen, Yin-Shan Lin, Miles Thorogood, Megan Smith, Patricia Lasserre, Aleksandra Dulic |
| 2020 | AMIA | Low Thiamine Warnings for Post-Bariatric Surgery Patients. | Jacob S. Tripp, Megan Smith, Alex DeCleene, Nicholas Williams, Drayton Rodrigues, Richard Rasmussen, Tamara Moores Todd, James Hellewell |
| 2017 | CogSci | 20-month-olds Use Social-Group Membership to Make Inductive Inferences. | Megan Smith, Rose Scott |
| 2007 | AAAI | RETALIATE: Learning Winning Policies in First-Person Shooter Games. | Megan Smith, Stephen Lee-Urban, Hector Muoz-Avila |