| 2026 | CHI | Exploring Meaningful Hybridity in Hybrid Digital Boardgames. | Sasha Soraine, Melissa J. Rogerson |
| 2026 | CHI | Getting Hybridity Just Right: The Goldilocks Factor in Hybrid Digital Boardgames. | Sasha Soraine, Melissa J. Rogerson |
| 2026 | CHI | MyTime: Co-Designing a Hybrid Digital Boardgame for Supporting Meaningful Family Life Storytelling. | Fangxing Zhao, Wei Zhao, Jenny Waycott, Melissa J. Rogerson |
| 2025 | FDG | A Surfeit of Barbarians: Using Facial Recognition Technology to Generate a Dungeons and Dragons Character. | Melissa J. Rogerson, Sasha Soraine, Niels Wouters |
| 2025 | FDG | Core or Chore? How Hybridity Impacts Player Experience. | Sasha Soraine, Melissa J. Rogerson |
| 2025 | OZCHI | The Emerging Role of AI in Life Storytelling for Older Adults: A Systematic Review of Commercial Apps. | Lucie Schmidt, Wei Zhao, Lucy A. Sparrow, Melissa J. Rogerson, Martin R. Gibbs, Jenny Waycott |
| 2024 | CHI | Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs. | Yushan Xing, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott, Kashifa Aslam |
| 2024 | CHI | Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities. | Wei Zhao, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott |
| 2024 | OZCHI | A Typology of Museum Games: Towards a Museum Game Design Toolkit. | Nellie Seale, Wally Smith, Melissa J. Rogerson |
| 2024 | OZCHI | Adopting the Theory of Distributed Cognition for Human-AI Cooperation. | Matthew Sidji, Wally Smith, Melissa J. Rogerson |
| 2023 | CHI | The Hidden Rules of Hanabi: How Humans Outperform AI Agents. | Matthew Sidji, Wally Smith, Melissa J. Rogerson |
| 2023 | CHI | Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory. | Wei Zhao, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott |
| 2022 | OZCHI | The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play. | Melissa J. Rogerson, Lucy A. Sparrow, Sophie O. Freeman |
| 2021 | CHI | Unpacking "Boardgames with Apps": The Hybrid Digital Boardgame Model. | Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs |
| 2020 | CHI | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment. | Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, Frank Vetere |
| 2019 | CHI | Playing Blind: Revealing the World of Gamers with Visual Impairment. | Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, Frank Vetere |
| 2018 | CHI | Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play. | Melissa J. Rogerson, Martin R. Gibbs, Wally Smith |
| 2016 | CHI | "I Love All the Bits": The Materiality of Boardgames. | Melissa J. Rogerson, Martin R. Gibbs, Wally Smith |
| 2015 | DIGRA | Digitising Boardgames: Issues and Tensions. | Melissa J. Rogerson, Martin R. Gibbs, Wally Smith |