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Melissa J. Rogerson

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

19

Venues

4

Active years

2015–2026

Best venue rank

A*

Where they publish

Papers

19 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIExploring Meaningful Hybridity in Hybrid Digital Boardgames.Sasha Soraine, Melissa J. Rogerson
2026CHIGetting Hybridity Just Right: The Goldilocks Factor in Hybrid Digital Boardgames.Sasha Soraine, Melissa J. Rogerson
2026CHIMyTime: Co-Designing a Hybrid Digital Boardgame for Supporting Meaningful Family Life Storytelling.Fangxing Zhao, Wei Zhao, Jenny Waycott, Melissa J. Rogerson
2025FDGA Surfeit of Barbarians: Using Facial Recognition Technology to Generate a Dungeons and Dragons Character.Melissa J. Rogerson, Sasha Soraine, Niels Wouters
2025FDGCore or Chore? How Hybridity Impacts Player Experience.Sasha Soraine, Melissa J. Rogerson
2025OZCHIThe Emerging Role of AI in Life Storytelling for Older Adults: A Systematic Review of Commercial Apps.Lucie Schmidt, Wei Zhao, Lucy A. Sparrow, Melissa J. Rogerson, Martin R. Gibbs, Jenny Waycott
2024CHIDesigning for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs.Yushan Xing, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott, Kashifa Aslam
2024CHIOlder Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities.Wei Zhao, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott
2024OZCHIA Typology of Museum Games: Towards a Museum Game Design Toolkit.Nellie Seale, Wally Smith, Melissa J. Rogerson
2024OZCHIAdopting the Theory of Distributed Cognition for Human-AI Cooperation.Matthew Sidji, Wally Smith, Melissa J. Rogerson
2023CHIThe Hidden Rules of Hanabi: How Humans Outperform AI Agents.Matthew Sidji, Wally Smith, Melissa J. Rogerson
2023CHIOlder Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory.Wei Zhao, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott
2022OZCHIThe SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play.Melissa J. Rogerson, Lucy A. Sparrow, Sophie O. Freeman
2021CHIUnpacking "Boardgames with Apps": The Hybrid Digital Boardgame Model.Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs
2020CHIIntroducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment.Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, Frank Vetere
2019CHIPlaying Blind: Revealing the World of Gamers with Visual Impairment.Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, Frank Vetere
2018CHICooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play.Melissa J. Rogerson, Martin R. Gibbs, Wally Smith
2016CHI"I Love All the Bits": The Materiality of Boardgames.Melissa J. Rogerson, Martin R. Gibbs, Wally Smith
2015DIGRADigitising Boardgames: Issues and Tensions.Melissa J. Rogerson, Martin R. Gibbs, Wally Smith