| 2026 | VR | Demographic Influences on Balance-Based Locomotion in Virtual Reality. | Michael G. Nelson, Christos Mousas |
| 2025 | ISMAR | Isometric and Elastic Balance Boards for Virtual Reality Locomotion. | Michael G. Nelson, Christos Mousas |
| 2024 | ISMAR | Comparing Control Schemas in Isometric Balanced-based Controllers. | Michael G. Nelson, Christos Mousas |
| 2024 | ISMAR | Avoiding Virtual Characters: The Effects of Proximity and Gesture. | Michael G. Nelson, Fu Chia Yang, Alexandros Koilias, Christos-Nikolaos Anagnostopoulos, Christos Mousas |
| 2023 | ISMAR | Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior. | Michael G. Nelson, Alexandros Koilias, Dominic Kao, Christos Mousas |
| 2022 | ISMAR | Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior. | Michael G. Nelson, Alexandros Koilias, Christos-Nikolaos Anagnostopoulos, Christos Mousas |
| 2020 | ISVC | Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior. | Michael G. Nelson, Angshuman Mazumdar, Saad Jamal, Yingjie Victor Chen, Christos Mousas |
| 2020 | VR | Blindness Visualizer: A Simulated Navigation Experience. | Claudia Krogmeier, Justin Heffron, Justin Legare, Michael G. Nelson, Ziyi Liu, Christos Mousas |
| 2017 | GECCO | Automatic generation of optimal quantum key distribution protocols. | Walter O. Krawec, Michael G. Nelson, Eric P. Geiss |