| 2025 | FDG | Game Balance Through Procedural Content Generation. | Mathias Babin, Michael Katchabaw |
| 2021 | FDG | Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation. | Mathias Babin, Michael Katchabaw |
| 2019 | IVA | Simulating Visual Acuity for Autonomous Agent: A Data-Driven Approach. | Nicholas Hoyte, Curtis Gittens, Michael Katchabaw |
| 2007 | WiMob | WLocator: An Indoor Positioning System. | Shaun Phillips, Michael Katchabaw, Hanan Lutfiyya |
| 2005 | DIGRA | A Realistic Reaction System for Modern Video Games. | Michael Katchabaw, Stephen Danton, Leif Gruenwoldt |
| 2005 | DIGRA | Neomancer: An Exercise in Interdisciplinary Academic Game Development. | Michael Katchabaw, Derek Elliott, Stephen Danton |
| 2005 | DIGRA | Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service. | Michael Katchabaw, Ryan Hanna |
| 2005 | PDPTA | Network Performance in Distributed HPC Clusters. | Ben Huang, Michael A. Bauer, Michael Katchabaw |
| 2005 | PDPTA | Network Performance in High Performance Linux Clusters. | Ben Huang, Michael A. Bauer, Michael Katchabaw |
| 2005 | WiMob | Context-aware service selection based on dynamic and static service attributes. | Steve Cuddy, Michael Katchabaw, Hanan Lutfiyya |
| 2003 | IPCCC | Usage based service differentiation for end-to-end quality of service management. | Michael Katchabaw, Hanan Lutfiyya, Michael A. Bauer |
| 1999 | PDPTA | Using User Hints to Guide Resource Management for Quality of Service. | Michael Katchabaw, Hanan Lutfiyya, Michael A. Bauer |
| 1997 | IM | Supporting Dynamic Policy Change Using CORBA System Management Facilities. | Stephen L. Howard, Hanan Lutfiyya, Michael Katchabaw, Michael A. Bauer |