| 2014 | HCI | SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments. | Rosa Maria Bottino, Andrea Canessa, Michela Ott, Mauro Tavella |
| 2014 | HCI | Learning through Game Making: An HCI Perspective. | Jeffrey Earp, Francesca Maria Dagnino, Michela Ott |
| 2014 | HCI | Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform. | Michela Ott, Francesca Maria Dagnino, Francesca Pozzi, Mauro Tavella |
| 2013 | ICALT | A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students. | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott |
| 2012 | ICALT | MAGICAL: Collaborative Game Building as a Means to Foster Reasoning Abilities and Creativity. | Rosa Maria Bottino, Jeffrey Earp, Michela Ott |
| 2012 | ICALT | Reasoning on Reasoning through Serious Games. | Rosa Maria Bottino, Michela Ott, Mauro Tavella |
| 2007 | HCI | ICT Educational Tools and Visually Impaired Students: Different Answers to Different Accessibility Needs. | Stefania Bocconi, Silvia Dini, Lucia Ferlino, Cristina Martinoli, Michela Ott |
| 2003 | HCI | Considerations on Universal Access and Universal Design as concerns Educational Software. | Giuliana Dettori, Michela Ott |
| 2001 | HCI | Accessible software for early maths education: focusing on content, strategies, interface. | Giuliana Dettori, Michela Ott |