| 2026 | CHI | "It Feels Like I am Invited to Communicate": Mediating Ad-Hoc Bystander-VR User Interruptions Through Proactive Proxies. | Adil Rahman, Wen Ying, Md. Aashikur Rahman Azim, Michelle Annett, Seongkook Heo |
| 2023 | CHI | Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants. | Rachel Phinnemore, Mohi Reza, Blaine Lewis, Karthik Mahadevan, Bryan Wang, Michelle Annett, Daniel Wigdor |
| 2019 | CHI | HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content. | Zhen Li, Michelle Annett, Ken Hinckley, Karan Singh, Daniel Wigdor |
| 2019 | CHI | "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming. | Zhicong Lu, Michelle Annett, Mingming Fan, Daniel Wigdor |
| 2017 | CHI | Machines as Co-Designers: A Fiction on the Future of Human-Fabrication Machine Interaction. | Jeeeun Kim, Haruki Takahashi, Homei Miyashita, Michelle Annett, Tom Yeh |
| 2017 | EGVE | Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments. | Barrett Ens, Fraser Anderson, Tovi Grossman, Michelle Annett, Pourang Irani, George W. Fitzmaurice |
| 2017 | UIST | Frictio: Passive Kinesthetic Force Feedback for Smart Ring Output. | Teng Han, Qian Han, Michelle Annett, Fraser Anderson, Da-Yuan Huang, Xing-Dong Yang |
| 2015 | UIST | MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft. | Michelle Annett, Tovi Grossman, Daniel J. Wigdor, George W. Fitzmaurice |
| 2014 | CHI | In the blink of an eye: investigating latency perception during stylus interaction. | Albert Ng, Michelle Annett, Paul H. Dietz, Anoop Gupta, Walter F. Bischof |
| 2013 | CHI | Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens. | Michelle Annett, Walter F. Bischof |
| 2012 | CHI | Tabletops in motion: the kinetics and kinematics of interactive surface physical therapy. | Fraser Anderson, Michelle Annett, Walter F. Bischof |
| 2011 | UIST | Medusa: a proximity-aware multi-touch tabletop. | Michelle Annett, Tovi Grossman, Daniel Wigdor, George W. Fitzmaurice |
| 2010 | VR | Virtual equine assisted therapy. | Fraser Anderson, Michelle Annett, Walter F. Bischof, Pierre Boulanger |
| 2009 | OZCHI | Using a multi-touch tabletop for upper extremity motor rehabilitation. | Michelle Annett, Fraser Anderson, Darrell Goertzen, Jonathan Halton, Quentin Ranson, Walter F. Bischof, Pierre Boulanger |
| 2008 | AI | A Comparison of Sentiment Analysis Techniques: Polarizing Movie Blogs. | Michelle Annett, Grzegorz Kondrak |