| 2022 | VRST | VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input. | Michinari Kono, Naohiko Morimoto, Ryoichi Kaku |
| 2019 | CHI | Fibritary: Rotary Jet-Spinning for Personal Fiber Fabrication. | Natsuki Hamanishi, Michinari Kono, Shunichi Suwa, Takashi Miyaki, Jun Rekimoto |
| 2019 | CHI | SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks. | Naoki Kimura, Michinari Kono, Jun Rekimoto |
| 2019 | VR | wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation. | Michinari Kono, Jun Rekimoto |
| 2019 | VR | Post-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild Motions. | Kohei Toyoda, Michinari Kono, Jun Rekimoto |
| 2018 | IUI | Flufy: Recyclable and Edible Rapid Prototyping using Fluffed Sugar. | Natsuki Hamanishi, Michinari Kono, Shunichi Suwa, Takashi Miyaki, Jun Rekimoto |
| 2018 | VRST | Using deep-neural-network to extend videos for head-mounted display experiences. | Naoki Kimura, Michinari Kono, Jun Rekimoto |
| 2018 | VRST | In-pulse: inducing fear and pain in virtual experiences. | Michinari Kono, Takashi Miyaki, Jun Rekimoto |
| 2017 | VRST | JackIn Airsoft: localization and view sharing for strategic sports. | Michinari Kono, Takashi Miyaki, Jun Rekimoto |
| 2012 | SIGGRAPH | tamable looper: creature-like expressions and interactions by movement and deformation of clusters of sphere magnets. | Michinari Kono, Yasuaki Kakehi |