| 2025 | SIGGRAPH | A Whirlwind Introduction to Computer Graphics. | Mike Bailey |
| 2025 | SIGGRAPH | Foliager: Procedural Forest Generation from Natural Language Using Scientific Data and AI. | Grace Todd, Mike Bailey |
| 2024 | SIGGRAPH | A Whirlwind Introduction to Computer Graphics for Complete Beginners. | Mike Bailey |
| 2023 | SIGGRAPH | A Whirlwind Introduction to Computer Graphics. | Mike Bailey |
| 2023 | SIGGRAPH | The Vulkan Computer Graphics API. | Mike Bailey |
| 2022 | SIGGRAPH | A Whirlwind Introduction to Computer Graphics for Total Beginners. | Mike Bailey |
| 2020 | SIGGRAPH | Introduction to the Vulkan computer graphics API. | Mike Bailey |
| 2020 | SIGGRAPH | A whirlwind introduction to computer graphics. | Mike Bailey |
| 2019 | HCI | Developing Authoring Tools for Simulation-Based Intelligent Tutoring Systems: Lessons Learned. | James E. McCarthy, Justin Kennedy, Jonathan Grant, Mike Bailey |
| 2019 | SiggraphA | A whirlwind introduction to computer graphics. | Mike Bailey |
| 2019 | SiggraphA | Introduction to the Vulkan computer graphics API. | Mike Bailey |
| 2018 | SIGGRAPH | Introduction to the Vulkan Graphics API. | Mike Bailey |
| 2016 | SIGGRAPH | Fundamentals seminar. | Mike Bailey |
| 2015 | ICCSA | Creating Destructible Objects Using a 3D Voronoi Subdivison Tree. | Matthew Clothier, Mike Bailey |
| 2015 | SIGGRAPH | Fundamentals seminar. | Mike Bailey |
| 2014 | SIGGRAPH | Fundamentals seminar. | Mike Bailey |
| 2014 | SIGGRAPH | Virtual dog head: using 3D models to teach complex veterinary anatomy. | Matt Viehdorfer, Sarah Nemanic, Serena Mills, Mike Bailey |
| 2014 | SIGGRAPH | Virtual dog head: using 3D models to teach complex veterinary anatomy. | Matt Viehdorfer, Sarah Nemanic, Serena Mills, Mike Bailey |
| 2013 | SIGGRAPH | Combining GPU data-parallel computing with OpenGL. | Mike Bailey |
| 2012 | SSDBM | (In?)Extricable Links between Data and Visualization: Preliminary Results from the VISTAS Project. | Judith Bayard Cushing, Evan Hayduk, Jerilyn Walley, Lee Zeman, Kirsten M. Winters, Mike Bailey, John Bolte, Barbara Bond, Denise H. Lach, Christoph Thomas, Susan G. Stafford, Nik Stevenson-Molnar |
| 2011 | SiggraphA | GPU shaders for OpenGL 4.0. | Mike Bailey, Steve Cunningham |
| 2011 | SiggraphA | Introduction to computer graphics. | Mike Bailey, Steve Cunningham |
| 2010 | SIGGRAPH | A physical rendering model for human teeth. | Sudarshanram Shetty, Mike Bailey |
| 2010 | SiggraphA | Introduction to computer graphics. | Mike Bailey, Steve Cunningham |
| 2010 | SiggraphA | Computer graphics shaders using OpenGL 4.X. | Mike Bailey, Steve Cunningham |
| 2008 | SIGGRAPH | Introduction to SIGGRAPH and interactive computer graphics. | Mike Bailey |
| 2008 | SiggraphA | Introduction to CG shaders. | Mike Bailey, Steve Cunningham |
| 2008 | SiggraphA | Introduction to computer graphics. | Mike Bailey, Steve Cunningham |
| 2007 | SIGGRAPH | A GPU shader programming workshop. | Mike Bailey, Steve Cunningham |
| 2007 | SIGGRAPH | Introduction to SIGGRAPH and computer graphics. | Mike Bailey, Andrew S. Glassner |
| 2007 | SIGCSE | A hands-on environment for teaching GPU programming. | Mike Bailey, Steve Cunningham |
| 2006 | SIGGRAPH | A gallery of mathematical teapot shaders. | Mike Bailey |
| 2006 | SIGGRAPH | Shapes: allowing K-12 students to work in 3D. | Mike Bailey, Steve Lukas, Rozeanne Steckler |
| 2005 | SIGGRAPH | Introduction to SIGGRAPH and computer graphics. | Mike Bailey |
| 2005 | SIGGRAPH | Layered manufacturing as a graphics display device. | Sara McMains, Mike Bailey, Richard Crawford |
| 2004 | SIGGRAPH | Introduction to computer graphics. | Mike Bailey, Andrew S. Glassner |
| 2002 | SIGGRAPH | Teaching gems for computer science and engineering. | Mike Bailey, Steve Cunningham, Lewis E. Hitchner |