| 2026 | HCI | Mobile XR and VR Systems for Training Shooting Against Aerial Targets: Initial Results from a Study Comparing Two Heavy Machine Gun Immersive Simulators. | Mikko Salminen |
| 2025 | HCI | Commercial-Off-The-Shelf Virtual Reality Technology in Simulation Training: A Pilot Study with Heavy Machine Gun Anti-aircraft Training. | Mikko Salminen |
| 2021 | CHI | Towards the Next Generation of Gaming Wearables. | Oguz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, Juho Hamari |
| 2018 | IUI | Bio-adaptive Social VR to Evoke Affective Interdependence: DYNECOM. | Mikko Salminen, Simo Jrvel, Antti Ruonala, Janne Timonen, Kristiina Mannermaa, Niklas Ravaja, Giulio Jacucci |
| 2017 | IUI | Neuroadaptive Meditation in the Real World. | Ilkka Kosunen, Antti Ruonala, Mikko Salminen, Simo Jrvel, Niklas Ravaja, Giulio Jacucci |
| 2016 | IUI | RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System. | Ilkka Kosunen, Mikko Salminen, Simo Jrvel, Antti Ruonala, Niklas Ravaja, Giulio Jacucci |
| 2009 | HCI | A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams. | Timo Saari, Kari Kallinen, Mikko Salminen, Niklas Ravaja, Marco Rapino |
| 2007 | Interact | Mobile Application for Increasing Contextual and Emotional Work Group Awareness. | Mikko Salminen, Kari Kallinen, Kliment Yanev, Niklas Ravaja, Timo Saari |
| 2005 | DIGRA | The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. | Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Jrvinen |
| 2004 | NordiCHI | Emotional response patterns and sense of presence during video games: potential criterion variables for game design. | Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Jrvinen |