| 2024 | SiggraphA | 3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Animation Style. | Shu-Ting Lin, Ming-Te Chi |
| 2018 | ICALT | Design and Evaluation of Game-Based Learning Module for 3D Modeling. | Chen-Chi Hu, Ming-Te Chi, Teng-Kai Chang |
| 2018 | ICALT | Evaluation of Student's 3D Modeling Capability Based on Model Completeness and Usage Pattern in K-12 Classrooms. | Yi-Chieh Wu, Wen-Hung Liao, Chen-Yu Liu, Tsai-Yen Li, Ming-Te Chi |
| 2018 | SiggraphA | Alphabet collage art generation. | Ming-Te Chi, Hao-Hsuan Tang, Chih-Kuo Yeh, Charles C. Morace, Hui-Nieg Chou, Shih-Syun Lin, Tong-Yee Lee |
| 2016 | SIGGRAPH | A detachable mortise-tenon structure in 3D cubic style modeling system. | Chen-Chi Hu, Ming-Te Chi |
| 2016 | SIGGRAPH | 2.5D stylized application using anisotropic reaction-diffusion. | Yi-Chieh Wu, Shu-Hsuan Hsu, Ming-Te Chi, Wen-Hung Liao |
| 2015 | SIGGRAPH | Intuitive 3D cubic style modeling system. | Chen-Chi Hu, Tze-Hsiang Wei, Yu-Sheng Chen, Yi-Chieh Wu, Ming-Te Chi |
| 2013 | SIGGRAPH | Digital latte art. | Chen-Chih Hu, Ming-Te Chi |
| 2013 | SIGGRAPH | Adaptive manga re-layout on mobile device. | Chia-Jung Tsai, Chih-Yuan Yao, Pei-Ying Chiang, Yu-Chi Lai, Ming-Te Chi, Hung-Kuo Chu, Yu-Shiang Wong, Yu-Shuen Wang |
| 2005 | KES | Real-Time 3D Artistic Rendering System. | Tong-Yee Lee, Shaur-Uei Yan, Yong-Nien Chen, Ming-Te Chi |