| 2019 | EPIA | Analyzing User Experiences in Incorporated Fictionality. | Tatsuo Nakajima, Risa Kimura, Fumiko Ishizawa, Mizuki Sakamoto |
| 2017 | HCI | Building a Platform Society Towards Sustainability Based on Internet-of-Things. | Hina Akasaki, Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima |
| 2017 | HCI | A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being. | Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima |
| 2016 | HCI | One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities. | Hina Akasaki, Shoko Suzuki, Kanako Nakajima, Koko Yamabe, Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima |
| 2016 | HCI | Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society. | Kota Gushima, Tatsuya Aikawa, Mizuki Sakamoto, Tatsuo Nakajima |
| 2016 | IIWAS | Community-based crowdsourcing to increase a community's well-being. | Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima |
| 2016 | MOMM | Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies. | Yuki Yamada, Tatsuo Nakajima, Mizuki Sakamoto |
| 2016 | NordiCHI | Analyzing Two Case Studies for Enhancing the Meaning of the Real Space. | Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima |
| 2015 | COMPSAC | Design Strategies for Building Mobile Crowdsourcing Services. | Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka |
| 2015 | HCI | Incorporating Fictionality into the Real World with Transmedia Storytelling. | Mizuki Sakamoto, Tatsuo Nakajima |
| 2015 | HCI | A Framework for Navigating Human Behavior Through Gameful Digital Rhetoric. | Mizuki Sakamoto, Tatsuo Nakajima |
| 2015 | MOMM | Analyzing Augmented Real Spaces Gamified through Fictionality. | Fumiko Ishizawa, Monami Takahashi, Keisuke Irie, Mizuki Sakamoto, Tatsuo Nakajima |
| 2014 | DEXA | Designing Incentives for Community-Based Mobile Crowdsourcing Service Architecture. | Mizuki Sakamoto, Hairihan Tong, Yefeng Liu, Tatsuo Nakajima, Sayaka Akioka |
| 2014 | HCI | An Exergame for Encouraging Martial Arts. | Connsynn Chye, Mizuki Sakamoto, Tatsuo Nakajima |
| 2014 | HCI | Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing. | Mizuki Sakamoto, Tatsuo Nakajima |
| 2014 | HCI | The GamiMedia Model: Gamifying Content Culture. | Mizuki Sakamoto, Tatsuo Nakajima |
| 2014 | HCI | A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude. | Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka |
| 2013 | CHI | Achieving sustainable society through micro-level crowdfunding. | Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova |
| 2013 | HCI | An Analysis of Composing Multiple Fictional Stories and Its Future Possibility. | Mizuki Sakamoto, Tatsuo Nakajima |
| 2013 | HCI | Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling. | Mizuki Sakamoto, Tatsuo Nakajima |
| 2013 | HCI | Promoting Consumer Products with Fictional Stories. | Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka |
| 2013 | MUM | Untitled record | Mizuki Sakamoto, Tatsuo Nakajima |
| 2012 | ICEC | Value-Based Design for Gamifying Daily Activities. | Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova |
| 2011 | UIC | Proactive Ambient Social Media for Supporting Human Decision Making. | Tatsuo Nakajima, Tetsuo Yamabe, Mizuki Sakamoto |