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Mizuki Sakamoto

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

24

Venues

11

Active years

2011–2019

Best venue rank

A*

Where they publish

Papers

24 indexed papers, newest first.

YearVenueTitleAuthors
2019EPIAAnalyzing User Experiences in Incorporated Fictionality.Tatsuo Nakajima, Risa Kimura, Fumiko Ishizawa, Mizuki Sakamoto
2017HCIBuilding a Platform Society Towards Sustainability Based on Internet-of-Things.Hina Akasaki, Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima
2017HCIA Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being.Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima
2016HCIOne Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities.Hina Akasaki, Shoko Suzuki, Kanako Nakajima, Koko Yamabe, Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima
2016HCIComputational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society.Kota Gushima, Tatsuya Aikawa, Mizuki Sakamoto, Tatsuo Nakajima
2016IIWASCommunity-based crowdsourcing to increase a community's well-being.Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima
2016MOMMBlockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies.Yuki Yamada, Tatsuo Nakajima, Mizuki Sakamoto
2016NordiCHIAnalyzing Two Case Studies for Enhancing the Meaning of the Real Space.Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima
2015COMPSACDesign Strategies for Building Mobile Crowdsourcing Services.Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka
2015HCIIncorporating Fictionality into the Real World with Transmedia Storytelling.Mizuki Sakamoto, Tatsuo Nakajima
2015HCIA Framework for Navigating Human Behavior Through Gameful Digital Rhetoric.Mizuki Sakamoto, Tatsuo Nakajima
2015MOMMAnalyzing Augmented Real Spaces Gamified through Fictionality.Fumiko Ishizawa, Monami Takahashi, Keisuke Irie, Mizuki Sakamoto, Tatsuo Nakajima
2014DEXADesigning Incentives for Community-Based Mobile Crowdsourcing Service Architecture.Mizuki Sakamoto, Hairihan Tong, Yefeng Liu, Tatsuo Nakajima, Sayaka Akioka
2014HCIAn Exergame for Encouraging Martial Arts.Connsynn Chye, Mizuki Sakamoto, Tatsuo Nakajima
2014HCIGamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing.Mizuki Sakamoto, Tatsuo Nakajima
2014HCIThe GamiMedia Model: Gamifying Content Culture.Mizuki Sakamoto, Tatsuo Nakajima
2014HCIA Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude.Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka
2013CHIAchieving sustainable society through micro-level crowdfunding.Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova
2013HCIAn Analysis of Composing Multiple Fictional Stories and Its Future Possibility.Mizuki Sakamoto, Tatsuo Nakajima
2013HCIAugmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling.Mizuki Sakamoto, Tatsuo Nakajima
2013HCIPromoting Consumer Products with Fictional Stories.Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka
2013MUMUntitled recordMizuki Sakamoto, Tatsuo Nakajima
2012ICECValue-Based Design for Gamifying Daily Activities.Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova
2011UICProactive Ambient Social Media for Supporting Human Decision Making.Tatsuo Nakajima, Tetsuo Yamabe, Mizuki Sakamoto