| 2026 | SIGGRAPH | See What I Hear, Hear What You See: Asymmetric Cross-Modal Play in a Cooperative VR Game. | Nahomi Maki, Keita Kanai, Taruto Fuyama |
| 2024 | SIGGRAPH | 360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques. | Nahomi Maki |
| 2019 | SIGGRAPH | 3D aerial display with micro mirror array plate and reversed depth integral photography. | Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka |
| 2017 | HCI | Attention Value of Motion Graphics on Digital Signages. | Tsubasa Kato, Nahomi Maki |
| 2017 | SIGGRAPH | Real-time integral photography using a game engine. | Shohei Anraku, Fumihiko Ishiwata, Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka |
| 2017 | SIGGRAPH | Creation of 3DCG animation using a four-plane depth-fused display. | Nahomi Maki, Toshiaki Yamanouchi, Teluhiko Hilano, Kazuhisa Yanaka |
| 2016 | HCI | Production of a VR Horror Movie Using a Head-Mounted Display with a Head-Tracking System. | Kenichi Sera, Takashi Kitada, Nahomi Maki |
| 2015 | HCI | Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography. | Nahomi Maki, Kazuhisa Yanaka |
| 2015 | SIGGRAPH | Display of diamond dispersion using wavelength-division rendering and integral photography. | Nahomi Maki, Kazuhisa Yanaka |
| 2015 | VR | Underwater integral photography. | Nahomi Maki, Kazuhisa Yanaka |
| 2014 | HCI | 3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images. | Nahomi Maki, Kazuhisa Yanaka |
| 2014 | SIGGRAPH | Simple wavelength division rendering method for transparent objects using common 3DCG software. | Nahomi Maki, Kazuhisa Yanaka |
| 2011 | SiggraphA | Skeleton-based diverse creature design tool for mass production. | Noriyuki Yamamoto, Nahomi Maki, Akihiko Shirai |