| 2025 | SiggraphA | Ghost-Free Mid-Air Imaging with a Truncated Cylindrical Array Plate. | Junpei Sano, Naoya Koizumi |
| 2025 | SiggraphA | Differentiable Rendering Framework for Retroreflective Model Construction in Mid-Air Image Simulation. | Ryo Sugawara, Naoya Koizumi |
| 2025 | VRST | Enhancing the Sensation of Depth in Mid-Air Image Interactions with Pictorial Depth Cues. | Saki Kominato, Naoya Koizumi |
| 2024 | CW | Simulation of Mid-air Image Interaction in Virtual Reality. | Ryugo Hayashi, Naoya Koizumi |
| 2024 | VR | Mid-Air Imaging Based on Truncated Cylindrical Array Plate. | Junpei Sano, Naoya Koizumi |
| 2024 | SiggraphA | Perceiving 3D from a 2D Mid-air Image. | Saki Kominato, Miyu Fukuoka, Naoya Koizumi |
| 2023 | SiggraphA | AiRound: a touchable mid-air image viewable from 360 degrees. | Yutaro Yano, Naoya Koizumi |
| 2022 | EGVE | Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy. | Miyu Fukuoka, Shohei Ando, Naoya Koizumi |
| 2022 | VR | Distortion-free Mid-air Image Inside Refractive Surface and on Reflective Surface. | Shunji Kiuchi, Naoya Koizumi |
| 2022 | SiggraphA | Floagent: Interaction with Mid-Air Image via Hidden Sensors. | Shohei Ando, Naoya Koizumi |
| 2021 | CHI | PicPop: A pop-up picture book comprising mid-air images. | Ayami Hoshi, Shunji Kiuchi, Naoya Koizumi |
| 2021 | SiggraphA | Can Shadows Create a Sense of Depth to Mid-air Image? | Yutaro Yano, Ayami Hoshi, Naoya Koizumi |
| 2020 | VR | An Optical Design for Avatar-User Co-axial Viewpoint Telepresence. | Kei Tsuchiya, Naoya Koizumi |
| 2019 | SiggraphA | PortOn: Portable mid-air imaging optical system on glossy materials. | Ayaka Sano, Naoya Koizumi |
| 2019 | SiggraphA | Levitar: Real Space Interaction through Mid-Air CG Avatar. | Kei Tsuchiya, Naoya Koizumi |
| 2019 | VRST | Portable Mid-air Imaging Optical System on Glossy Surface. | Ayaka Sano, Naoya Koizumi |
| 2018 | SIGGRAPH | Fairlift: interaction with mid-air images on water surface. | Yu Matsuura, Naoya Koizumi |
| 2018 | SiggraphA | GoThro: optical transfer of camera viewpoint using retro-transmissive optical system. | Yudai Niwa, Hajime Kajita, Naoya Koizumi, Takeshi Naemura |
| 2018 | SiggraphA | Interaction system with mid-air CG character that has own eyes. | Kei Tsuchiya, Ayaka Sano, Naoya Koizumi |
| 2016 | SIGGRAPH | Skyanchor: no latency anchoring of mid-air images onto real objects. | Hajime Kajita, Naoya Koizumi, Takeshi Naemura |
| 2016 | UIST | SkyAnchor: Optical Design for Anchoring Mid-air Images onto Physical Objects. | Hajime Kajita, Naoya Koizumi, Takeshi Naemura |
| 2015 | CHI | HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop Display. | Hanyuool Kim, Hiroki Yamamoto, Naoya Koizumi, Satoshi Maekawa, Takeshi Naemura |
| 2015 | SIGGRAPH | OpaqueLusion: opaque mid-air images using dynamic mask for occlusion expression. | Hajime Kajita, Naoya Koizumi, Takeshi Naemura |
| 2015 | SIGGRAPH | Mid-air plus: a 2.5 D cross-sectional mid-air display with transparency control. | Hiroki Yamamoto, Hajime Kajita, Hanyuool Kim, Naoya Koizumi, Takeshi Naemura |
| 2014 | UIST | Inkantatory paper: dynamically color-changing prints with multiple functional inks. | Takahiro Tsujii, Naoya Koizumi, Takeshi Naemura |
| 2012 | SIGGRAPH | Shader printer. | Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, Ramesh Raskar |
| 2012 | VR | Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology. | Yuji Uema, Naoya Koizumi, Shian Wei Chang, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami |
| 2011 | SiggraphA | Chewing jockey: augmented food texture by using sound based on the cross-modal effect. | Hidekazu Tanaka, Naoya Koizumi, Yuji Uema, Masahiko Inami |
| 2010 | SIGGRAPH | Slow display. | Daniel Saakes, Kevin Chiu, Tyler Hutchison, Biyeun M. Buczyk, Naoya Koizumi, Masahiko Inami, Ramesh Raskar |
| 2010 | UIST | Animated paper: a moving prototyping platform. | Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, Masahiko Inami |