Natasha Tatarchuk
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
6
Venues
1
Active years
2011–2014
Best venue rank
A*
Where they publish
Papers
6 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2014 | SIGGRAPH | Character creation pipeline and rendering in destiny. | Natasha Tatarchuk |
| 2014 | SIGGRAPH | Advances in real-time rendering in games, part I. | Natasha Tatarchuk, Brian Karis, Michal Drobot, Nicolas Schulz, Jerome Charles, Theodor Mader |
| 2014 | SIGGRAPH | Advances in real-time rendering in games, part II. | Natasha Tatarchuk, Michal Valient, Wade Brainerd, Bartlomiej Wronski, Peter Sikachev, Jean-Normand Bucci |
| 2013 | SIGGRAPH | Advances in real-time rendering in games part I. | Natasha Tatarchuk |
| 2013 | SIGGRAPH | Advances in real-time rendering in games part II. | Natasha Tatarchuk |
| 2011 | SIGGRAPH | Halo: Reach. | Natasha Tatarchuk |