| 2026 | CHI | From Breakups to Lethargy: Player Accounts of Third Variables Affecting Video Game Playtime and Wellbeing. | Nick Ballou, Tams Fldes, Thomas Hakman, Andrew K. Przybylski |
| 2024 | CHI | How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. | Dominic Kao, Nick Ballou, Kathrin Gerling, Heiko Breitsohl, Sebastian Deterding |
| 2023 | DIGRA | Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism. | Solip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao |
| 2022 | CHI | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns. | Nick Ballou, Sebastian Deterding, Ioanna Iacovides, Laura Helsby |
| 2022 | CHI | Self-Determination Theory in HCI: Shaping a Research Agenda. | Nick Ballou, Sebastian Deterding, April Tyack, Elisa D. Mekler, Rafael A. Calvo, Dorian Peters, Gabriela Villalobos-Ziga, Selen Turkay |
| 2022 | DIGRA | The hidden intricacy of loot box design: A granular description of random mone-tized reward features. | Nick Ballou, Charles Gbadamosi, David Zendle |
| 2021 | CHI | Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals. | Nick Ballou, Vivek R. Warriar, Sebastian Deterding |
| 2021 | VRST | Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality. | Jack Ratcliffe, Nick Ballou, Laurissa Tokarchuk |