| 2014 | FDG | Retention and progression: Seven months in World of Warcraft. | Thomas Debeauvais, Cristina V. Lopes, Nick Yee, Nicolas Ducheneaut |
| 2012 | CHI | Online gaming motivations scale: development and validation. | Nick Yee, Nicolas Ducheneaut, Les Nelson |
| 2012 | CHI | Through the azerothian looking glass: mapping in-game preferences to real world demographics. | Nick Yee, Nicolas Ducheneaut, Han-Tai Shiao, Les Nelson |
| 2011 | CHI | Variation in importance of time-on-task with familiarity with mobile phone models. | Shunsuke Suzuki, Victoria Bellotti, Nick Yee, Bonnie E. John, Yusuke Nakao, Toshiyuki Asahi, Shin'ichi Fukuzumi |
| 2011 | CHI | Introverted elves & conscientious gnomes: the expression of personality in world of warcraft. | Nick Yee, Nicolas Ducheneaut, Les Nelson, Peter Likarish |
| 2011 | CHI | Do men heal more when in drag?: conflicting identity cues between user and avatar. | Nick Yee, Nicolas Ducheneaut, Mike Yao, Les Nelson |
| 2009 | HCI | Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences. | Shunsuke Suzuki, Yusuke Nakao, Toshiyuki Asahi, Victoria Bellotti, Nick Yee, Shin'ichi Fukuzumi |
| 2007 | CHI | A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. | Nick Yee, Jeremy N. Bailenson, Kathryn Rickertsen |
| 2005 | DIGRA | Motivations of Play in MMORPGs. | Nick Yee |