| 2025 | EvoMUSART | Perceptions of AI in Animation Production. | Dalong Hu, Minsoo Choi, Nandhini Giri, Christos Mousas, Nicoletta Adamo-Villani |
| 2021 | ArtsIT | The Effect of Characters' Locomotion on Audience Perception of Crowd Animation. | Wenyu Zhang, Nicoletta Adamo-Villani |
| 2021 | ISVC | Perceived Naturalness of Interpolation Methods for Character Upper Body Animation. | Xingyu Lei, Nicoletta Adamo-Villani, Bedrich Benes, Zhiquan Wang, Zachary Meyer, Richard E. Mayer, Alyssa P. Lawson |
| 2019 | HCI | Does a Character's Visual Style Affect Audience Empathy and Sympathy? | Jisu Park, Nicoletta Adamo-Villani, Robert W. Proctor |
| 2016 | SIGGRAPH | Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance. | Saikiran Anasingaraju, Meng-Lin Wu, Nicoletta Adamo-Villani, Voicu Popescu, Susan Wagner Cook, Mitchell J. Nathan, Martha W. Alibali |
| 2015 | HCI | ASL-Pro: American Sign Language Animation with Prosodic Elements. | Nicoletta Adamo-Villani, Ronnie B. Wilbur |
| 2015 | HCI | The Effect of Rendering Style on Perception of Sign Language Animations. | Tiffany Jen, Nicoletta Adamo-Villani |
| 2015 | IV | Senescence: An Age-Based Character Simulation Framework. | Suren Deepak Rajasekaran, Nicoletta Adamo-Villani |
| 2014 | SIGGRAPH | Charismatic and eloquent instructor avatars with scriptable gesture. | Jian Cui, Nicoletta Adamo-Villani, Voicu Popescu |
| 2013 | IV | Using a Serious Game Approach to Teach 'Operator Precedence' to Introductory Programming Students. | Nicoletta Adamo-Villani, Thomas Haley-Hermiz, Robb Cutler |
| 2013 | IV | An Interactive Virtual Environment for Teaching "Triangulations and Coordinates Calculations" to Surveying Students. | Hazar Dib, Nicoletta Adamo-Villani, Stephen Garver |
| 2010 | SIGGRAPH | Effective animation of sign language with prosodic elements for annotation of digital educational content. | Nicoletta Adamo-Villani, Kyle Hayward, Jason Lestina, Ronnie B. Wilbur |
| 2009 | SIGGRAPH | Effects of culture on the pre-production design of the HIV Game. | La Verne Abe Harris, Nicoletta Adamo-Villani |
| 2008 | EGVE | Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children. | Nicoletta Adamo-Villani, Ronnie B. Wilbur |
| 2007 | IV | An Immersive Game for K-5 Math and Science Education. | Nicoletta Adamo-Villani, Ronnie B. Wilbur |
| 2007 | SIGGRAPH | SMILE: an immersive learning game for deaf and hearing children. | Nicoletta Adamo-Villani, Kelly Wright |
| 2006 | ISVC | A Natural Interface for Sign Language Mathematics. | Nicoletta Adamo-Villani, Bedrich Benes, Matthew Brisbin, Bryce Hyland |
| 2006 | SIGGRAPH | An immersive virtual environment for learning sign language mathematics. | Nicoletta Adamo-Villani, Edward Carpenter, Laura L. Arns |
| 2006 | SIGGRAPH | A photorealistic 3d virtual laboratory for undergraduate instruction in microcontroller technology. | Nicoletta Adamo-Villani, Jeffrey Richardson, Edward Carpenter, George Moore |
| 2005 | ISMAR | ARpm: An Augmented Reality Interface for Polygonal Modeling. | Peter Fiala, Nicoletta Adamo-Villani |
| 2005 | SIGGRAPH | Sign language subtitling. | Nicoletta Adamo-Villani, Gerardo Beni |
| 2004 | ICARCV | Keyboard-controlled signing semantroid. | Nicoletta Adamo-Villani, Gerardo Beni |
| 2004 | IV | Keyboard Encoding of Facial Expressions. | Nicoletta Adamo-Villani, Gerardo Beni |
| 2004 | IV | The MathSigner: An Interactive Learning Tool for American Sign Language K-3 Mathematics. | Nicoletta Adamo-Villani, John Doublestein, Zachary Martin |
| 2004 | WSCG | Production Interface for WEB-deliverable Realistic Interactive 3D Facial Animation. | Nicoletta Adamo-Villani, Amit Chourasia, Clark A. Cory |