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Niklas Ravaja

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

24

Venues

8

Active years

2004–2018

Best venue rank

A*

Where they publish

Papers

24 indexed papers, newest first.

YearVenueTitleAuthors
2018IUIBio-adaptive Social VR to Evoke Affective Interdependence: DYNECOM.Mikko Salminen, Simo Jrvel, Antti Ruonala, Janne Timonen, Kristiina Mannermaa, Niklas Ravaja, Giulio Jacucci
2017IUIBCI for Physiological Text Annotation.Oswald Barral, Ilkka Kosunen, Tuukka Ruotsalo, Michiel M. A. Spap, Manuel J. A. Eugster, Niklas Ravaja, Samuel Kaski, Giulio Jacucci
2017IUINeuroadaptive Meditation in the Real World.Ilkka Kosunen, Antti Ruonala, Mikko Salminen, Simo Jrvel, Niklas Ravaja, Giulio Jacucci
2016ICMIReach out and touch me: effects of four distinct haptic technologies on affective touch in virtual reality.Imtiaj Ahmed, Ville J. Harjunen, Giulio Jacucci, Eve E. Hoggan, Niklas Ravaja, Michiel M. A. Spap
2016IUIRelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System.Ilkka Kosunen, Mikko Salminen, Simo Jrvel, Antti Ruonala, Niklas Ravaja, Giulio Jacucci
2015IUIExploring Peripheral Physiology as a Predictor of Perceived Relevance in Information Retrieval.Oswald Barral, Manuel J. A. Eugster, Tuukka Ruotsalo, Michiel M. A. Spap, Ilkka Kosunen, Niklas Ravaja, Samuel Kaski, Giulio Jacucci
2014HCISocial Psychology of the Digital Age: The Interpersonal Neuroscience of Mediated Communication.Michiel M. A. Spap, Niklas Ravaja
2014SIGIRPredicting term-relevance from brain signals.Manuel J. A. Eugster, Tuukka Ruotsalo, Michiel M. A. Spap, Ilkka Kosunen, Oswald Barral, Niklas Ravaja, Giulio Jacucci, Samuel Kaski
2011DIGRASocial Architecture and the Emergence of Power Laws in Online Social Games.Ben Kirman, Francesco Collova, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun W. Lawson, Conor Linehan, Niklas Ravaja
2011HCIIndividual Differences in Work Load While Doing Multitasking with a Computer.Kari Kallinen, Inger Ekman, Niklas Ravaja
2011HCIThe Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC.Kari Kallinen, Jan Kallenbach, Niklas Ravaja
2010CHIThe influence of implicit and explicit biofeedback in first-person shooter games.Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja
2009HCISupporting Situation Awareness in Demanding Operating Environments through Wearable User Interfaces.Jari Laarni, Juhani Heinil, Jukka Hkkinen, Virpi Kalakoski, Kari Kallinen, Kristian Lukander, Paula Lppnen, Tapio Palomki, Niklas Ravaja, Paula Savioja, Antti Vtnen
2009HCIA Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams.Timo Saari, Kari Kallinen, Mikko Salminen, Niklas Ravaja, Marco Rapino
2009HCIEmotionally Adapted Games - An Example of a First Person Shooter.Timo Saari, Marko Turpeinen, Kai Kuikkaniemi, Ilkka Kosunen, Niklas Ravaja
2007HCIUsability of Hybridmedia Services - PC and Mobile Applications Compared.Jari Laarni, Liisa Lhteenmki, Johanna Kuosmanen, Niklas Ravaja
2007InteractMobile Application for Increasing Contextual and Emotional Work Group Awareness.Mikko Salminen, Kari Kallinen, Kliment Yanev, Niklas Ravaja, Timo Saari
2005DIGRAPresence experience in mobile gaming.Jari Laarni, Niklas Ravaja, Timo Saari
2005DIGRAThe Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events.Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Jrvinen
2005DIGRATowards Emotionally Adapted Games based on User Controlled Emotion Knobs.Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
2005DIGRAPersuasive Games and Simulations for Personal Health Management.Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
2004NordiCHIGender and habitual use of media moderate the memory performance in emotional-multimodal context.Kari Kallinen, Jari Laarni, Niklas Ravaja, Timo Saari
2004NordiCHITranscendent experience in the use of computer-based media.Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Saari
2004NordiCHIEmotional response patterns and sense of presence during video games: potential criterion variables for game design.Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Jrvinen