| 2026 | HCI | Enabling Neurodiversity at Work: A Case Study of Inclusive Lab Cultures and Enabling Technologies. | Noah Glaser, Nigel Newbutt, Chele Dugger, Marisa Chrysochoou |
| 2024 | iLRN | Preliminary Analysis of Empathy-Driven Design and Inclusive Cybersecurity Education: The Initial Phase of the uSucceed Project's Virtual Reality Curriculum for Neurodiverse Adults in STEM. | Noah Glaser, Prasad Calyam, Yupei Duan, Shangman Li, Sai Shreya Nuguri, Cannon Ousley, Anirudh Kambhampati, Zeinab Parishani, Amogh Chetankumar Joshi, Mohan Yang |
| 2024 | iLRN | Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults. | Matthew Schmidt, Jie Lu, Noah Glaser, Shangman Li, Yueqi Weng |
| 2022 | iLRN | Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video. | Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt |
| 2022 | iLRN | Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer. | Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center |
| 2022 | iLRN | Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom. | Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson |
| 2019 | iLRN | Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications. | Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt, Fahad Abdeen |
| 2017 | iLRN | A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update. | Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt |