Noah Wardrip-Fruin
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
86
Venues
8
Active years
1997–2026
Best venue rank
A*
Where they publish
Papers
86 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | FDG | Playing the Model: Ideology, Bias, and the Rhetoric of LLM Games. | Jack Kelly, Noah Wardrip-Fruin, Eln Carstensdttir |
| 2025 | FDG | Form and Function: Toward a Better Understanding of Design-Based Games. | Anne Sullivan, Mel Stanfill, Anastasia Salter, Noah Wardrip-Fruin |
| 2025 | ICIDS | Searching Playtrace Data to Identify and Evaluate Dramatic Arcs in Game Systems. | Samuel Shields, Noah Wardrip-Fruin, Edward F. Melcer |
| 2024 | DIGRA | Corporeal Capture: The Rhetoric of Boundaries inProcedurality. | Hongwei Zhou, Noah Wardrip-Fruin, Michael Mateas |
| 2024 | FDG | Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. | Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas |
| 2024 | FDG | Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models. | Jack Kelly, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | FDG | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | ICIDS | Unnatural Emergent Narrative: Toward An Alternative Design Space Through Critique. | Kyle Gonzalez, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | ICIDS | Building Visual Novels with Social Simulation and Storylets. | Shi Johnson-Bey, Kira Liao, Samuel Shields, Daeun Hwang, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer |
| 2023 | FDG | Shoelace: A Storytelling Assistant for GUMSHOE One-2-One. | Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas, Noah Wardrip-Fruin |
| 2023 | FDG | Towards an Understanding of Character Believability. | Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas |
| 2023 | FDG | Towards Computational Support with Language Models for TTRPG Game Masters. | Jack Kelly, Michael Mateas, Noah Wardrip-Fruin |
| 2022 | DIGRA | Requirements analysis and speculative design of support tools for TTRPG game masters. | Devi Acharya, Michael Mateas, Noah Wardrip-Fruin |
| 2022 | DIGRA | A Framework for Choice Hermeneutics. | Cyril Focht, Noah Wardrip-Fruin |
| 2022 | DIGRA | On the Maintenance of Meaning: A Deleuzian View on Proceduralism. | Hongwei Zhou, Kyle Gonzalez, Nathan Altice, Noah Wardrip-Fruin, Angus G. Forbes |
| 2022 | ICIDS | A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2022 | ICIDS | Select the Unexpected: A Statistical Heuristic for Story Sifting. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2022 | IUI | Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. | Max Kreminski, Isaac Karth, Michael Mateas, Noah Wardrip-Fruin |
| 2021 | CHI | Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. | Katelyn M. Grasse, Edward F. Melcer, Max Kreminski, Nick Junius, Noah Wardrip-Fruin |
| 2021 | ICIDS | Interviews Towards Designing Support Tools for TTRPG Game Masters. | Devi Acharya, Michael Mateas, Noah Wardrip-Fruin |
| 2020 | CHI | Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. | Edward F. Melcer, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin |
| 2020 | FDG | We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions. | Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin |
| 2020 | FDG | Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. | Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin |
| 2020 | FDG | Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. | Edward F. Melcer, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin |
| 2019 | FDG | Building worlds together: understanding collaborative co-creation of game worlds. | Devi Acharya, Noah Wardrip-Fruin |
| 2019 | FDG | The psychological reality of procedural rhetoric. | Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin |
| 2019 | FDG | StoryAssembler: an engine for generating dynamic choice-driven narratives. | Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
| 2019 | FDG | Towards expressive input for character dialogue in digital games. | Nick Junius, Michael Mateas, Noah Wardrip-Fruin |
| 2019 | FDG | Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game. | Max Kreminski, Devi Acharya, Nick Junius, Elisabeth Oliver, Kate Compton, Melanie Dickinson, Cyril Focht, Stacey Mason, Stella Mazeika, Noah Wardrip-Fruin |
| 2019 | FDG | Generators that read. | Max Kreminski, Isaac Karth, Noah Wardrip-Fruin |
| 2019 | FDG | Generative games as storytelling partners. | Max Kreminski, Noah Wardrip-Fruin |
| 2019 | FDG | Lume: a system for procedural story generation. | Stacey Mason, Ceri Stagg, Noah Wardrip-Fruin |
| 2019 | ICIDS | Felt: A Simple Story Sifter. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin |
| 2018 | ICIDS | Sketching a Map of the Storylets Design Space. | Max Kreminski, Noah Wardrip-Fruin |
| 2018 | ICIDS | Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. | Max Kreminski, Noah Wardrip-Fruin |
| 2018 | ICIDS | Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis. | John T. Murray, Raquel Robinson, Michael Mateas, Noah Wardrip-Fruin |
| 2017 | FDG | Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources. | Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas |
| 2017 | FDG | Proposal for analyzing player emotions in an interactive narrative using story intention graphs. | John T. Murray, Michael Mateas, Noah Wardrip-Fruin |
| 2017 | FDG | Refining operational logics. | Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas |
| 2016 | DIGRA | GameNet and GameSage: Videogame Discovery as Design Insight. | James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | DIGRA | A Lightweight Videogame Dialogue Manager. | James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | ICIDS | Expressionist: An Authoring Tool for In-Game Text Generation. | James Owen Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | ICIDS | The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. | Ben Samuel, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | ICIDS | Bad News: An Experiment in Computationally Assisted Performance. | Ben Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | IVA | Translating Player Dialogue into Meaning Representations Using LSTMs. | James Owen Ryan, Adam James Summerville, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games. | Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood, Christy Caldwell |
| 2015 | FDG | Combat in Games. | Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas |
| 2015 | FDG | Large-Scale Interactive Visualizations of Nearly 12, 000 Games. | James Owen Ryan, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | People Tend to Like Related Games. | James Owen Ryan, Eric Kaltman, Timothy Hong, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | Bottom-up Game Studies. | James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | Tools for Game Discovery Built Using Latent Semantic Analysis. | James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | The Scored Rule Engine: Next-Generation Social Physics. | Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | ICIDS | Open Design Challenges for Interactive Emergent Narrative. | James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | FDG | Author assistance visualizations for Ice-Bound, a combinatorial narrative. | Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | FDG | Ice-Bound: A novel of reconfiguration. | Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | FDG | A methodology for requirements analysis of AI architecture authoring tools. | April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | FDG | Towards a theory of choice poetics. | Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin, Arnav Jhala |
| 2014 | FDG | Ice-Bound: Combining richly-realized story with expressive gameplay. | Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | FDG | Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. | Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | ICIDS | Combinatorial Dialogue Authoring. | James Owen Ryan, Casey Barackman, Nicholas Kontje, Taylor Owen-Milner, Marilyn A. Walker, Michael Mateas, Noah Wardrip-Fruin |
| 2013 | FDG | Prom Week: Designing past the game/story dilemma. | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin |
| 2012 | AAAI | Lessons Learned From a Rational Reconstruction of Minstrel. | Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin |
| 2012 | FDG | Motivational game design patterns of 'ville games. | Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead |
| 2012 | FDG | Untitled record | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas |
| 2012 | FDG | Getting a word in: adding artificial pauses to natural language interaction. | Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan |
| 2012 | FDG | PCG-based game design: creating Endless Web. | Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin |
| 2012 | FDG | The design of Mismanor: creating a playable quest-based story game. | Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin |
| 2012 | SIGGRAPH | Network for sciences, engineering, arts and design. | Carol LaFayette, Thanassis Rikakis, Donna J. Cox, Gunalan Nadarajan, Carol Strohecker, Pamela Jennings, Noah Wardrip-Fruin, Roger F. Malina, Sheldon Brown, Alicia Gibb |
| 2011 | FDG | Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics. | Teale Fristoe, Jill Denner, Matt MacLaurin, Michael Mateas, Noah Wardrip-Fruin |
| 2011 | FDG | Untitled record | Joshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin |
| 2011 | FDG | SpyFeet: an exercise RPG. | Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin |
| 2011 | ICIDS | Extending CRPGs as an Interactive Storytelling Form. | Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas |
| 2011 | ICIDS | Perceived or Not Perceived: Film Character Models for Expressive NLG. | Marilyn A. Walker, Ricky Grant, Jennifer Sawyer, Grace I. Lin, Noah Wardrip-Fruin, Michael Buell |
| 2010 | FDG | Polymorph: dynamic difficulty adjustment through level generation. | Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin |
| 2010 | FDG | Mining game statistics from web services: a World of Warcraft armory case study. | Chris Lewis, Noah Wardrip-Fruin |
| 2010 | FDG | What went wrong: a taxonomy of video game bugs. | Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin |
| 2010 | FDG | Playing with words: from intuition to evaluation of game dialogue interfaces. | Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Michael Mateas, Sri Kurniawan, Aaron A. Reed, Ronald Liu |
| 2010 | FDG | Untitled record | Mike Treanor, Michael Mateas, Noah Wardrip-Fruin |
| 2009 | DIGRA | Better Game Studies Education the Carcassonne Way. | Kenneth Hullett, Sri Kurniawan, Noah Wardrip-Fruin |
| 2009 | DIGRA | Defining Operational Logics. | Noah Wardrip-Fruin, Michael Mateas |
| 2009 | DIGRA | Agency Reconsidered. | Noah Wardrip-Fruin, Michael Mateas, Steven Dow, Serdar Sali |
| 2005 | SIGGRAPH | Cave writing: toward a platform for literary immersive VR. | Sascha Becker, Shawn Greenlee, Dmitri K. Lemmerman, Morgan McGuire, Nicholas Musurca, Noah Wardrip-Fruin |
| 2003 | SIGGRAPH | Screen: bodily interaction with text in immersive VR. | Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin |
| 2002 | SIGGRAPH | Interactive stories: real systems, three solutions. | Noah Wardrip-Fruin, Andrew Stern, Peter Molyneux, Michael Mateas, Bernard Yee |
| 1999 | SIGGRAPH | Hypermedia, eternal life, and the impermanence agent. | Noah Wardrip-Fruin |
| 1997 | SIGGRAPH | A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters. | Noah Wardrip-Fruin, Jon Meyer, Ken Perlin, Ben Bederson, Jim Hollan |