Oguz 'Oz' Buruk
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
24
Venues
5
Active years
2020–2026
Best venue rank
A*
Where they publish
Papers
24 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Human-Robot Companionship in the Forest: Understanding the Effects of Engagement and Authority. | Eshtiak Ahmed, Narda De la Flor Enciso, Isak de Villiers Bosman, Iuliia Avgustis, Shiva Jabari, Juho Hamari, Oguz 'Oz' Buruk |
| 2026 | CHI | Roaming with a Robot: Analyzing the Experiences and Understanding the Dimensions of Designing Human-Robot Walking Interactions. | Eshtiak Ahmed, aglar Gen, Velvet Spors, Juho Hamari, Oguz 'Oz' Buruk |
| 2026 | CHI | Designing with forest stories to explore what it might mean for forest-related technologies to "get it right". | Ferran Altarriba Bertran, Heidi Biggs, Oguz 'Oz' Buruk, Angella Mackey, William Odom, Oscar Tomico |
| 2026 | CHI | Embodied Encounters in the Forest: Human Interpretations and Sense Making of Robot Presence and Behavior. | Narda De la Flor Enciso, Eshtiak Ahmed, Aino Ahtinen, Oguz 'Oz' Buruk |
| 2026 | CHI | "Standing Out While Blending In: " Learning from Experts about Designing Fashionable Wearable Experiences. | Shiva Jabari, Asif Shaikh, aglar Gen, Velvet Spors, Johanna Virkki, Oguz 'Oz' Buruk, Juho Hamari |
| 2026 | TEI | Asking Water with Stones: Designing Playful Dialogues with Water System to Build Connection between Human and Water Ecosystems. | Shan Luo, Weitao Jiang, Jinlin Miao, Hongyue Wang, Dawei Zhao, Jiangnan Xu, aglar Gen, Oguz 'Oz' Buruk |
| 2025 | CHI | How Can Interactive Technology Help Us to Experience Joy With(in) the Forest? Towards a Taxonomy of Tech for Joyful Human-Forest Interactions. | Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Jordi Mrquez Puig, Juho Hamari |
| 2025 | CHI | Human-Nature Relationships through Video Games: An Exploration of Players' Sense-Making. | Velvet Spors, Oguz 'Oz' Buruk, Juho Hamari |
| 2024 | CHI | Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research. | Velvet Spors, Oguz 'Oz' Buruk, Juho Hamari |
| 2024 | RO-MAN | Walking Your Robot Dog: Experiences and Lessons Learned. | Eshtiak Ahmed, aglar Gen, Velvet Spors, Juho Hamari, Oguz 'Oz' Buruk |
| 2024 | TEI | Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. | aglar Gen, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari |
| 2023 | CHI | Towards Designing Playful Bodily Extensions: Learning from Expert Interviews. | Oguz 'Oz' Buruk, Louise Petersen Matjeka, Florian 'Floyd' Mueller |
| 2023 | CHI | Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review. | Laura D. Cosio, Oguz 'Oz' Buruk, Daniel Fernndez Galeote, Isak de Villiers Bosman, Juho Hamari |
| 2023 | CHI | Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. | Velvet Spors, Samuli Laato, Oguz 'Oz' Buruk, Juho Hamari |
| 2023 | ISM | Composing Music Through Tile-based Games. | Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Sbke, Juho Hamari, Oguz 'Oz' Buruk |
| 2022 | CHI | From-The-Wild: Towards Co-Designing For and From Nature. | Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Juho Hamari |
| 2022 | CHI | Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs. | aglar Gen, Oguz 'Oz' Buruk, Shiva Jabari, Lee Jones, Kirill Ragozin, Kate Hartman, Johanna Virkki, Kai Kunze, Oskar Juhlin, Jonna Hkkil |
| 2022 | NordiCHI | Altered States of Consciousness in Human-Computer Interaction: A Review. | Sangwon Jung, Oguz 'Oz' Buruk, Juho Hamari |
| 2021 | CHI | Snowflakes: A Prototyping Tool for Computational Jewelry. | Oguz 'Oz' Buruk, aglar Gen, Ihsan Ozan Yildirim, Mehmet Cengiz Onbasli, Oguzhan zcan |
| 2021 | CHI | Towards the Next Generation of Extended Reality Wearables. | Oguz 'Oz' Buruk, Juho Hamari |
| 2021 | CHI | Towards the Next Generation of Gaming Wearables. | Oguz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, Juho Hamari |
| 2021 | TEI | Designing Gaming Wearables: From Participatory Design to Concept Creation. | Sangwon Jung, Ruowei Xiao, Oguz 'Oz' Buruk, Juho Hamari |
| 2020 | CHI | Children in 2077: Designing Children's Technologies in the Age of Transhumanism. | Oguz 'Oz' Buruk, Oguzhan zcan, Gke Elif Baykal, Tilbe Gksun, Seluk Acar, Gler Akduman, Mehmet Aydin Baytas, Ceylan Besevli, Joe Best, Aykut Coskun, Hseyin Ugur Gen, Ahmet Baki Kocaballi, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sdaba, Mattia Thibault, Annika Wolff, Mert Yildiz |
| 2020 | NordiCHI | Exploring Wearable Output Modalities - Screens & Beyond. | aglar Gen, Ashley Colley, Oguz 'Oz' Buruk, Minna Pakanen, Jan Gugenheimer |