| 2025 | TEI | Pick your Foodiebuddy: Travelers' Reflection on a Personal Taste Exploration Gadget. | Yagmur Kocaman, Oguzhan zcan |
| 2022 | NordiCHI | An Inquiry into the TUI Design Space for Parent-Child Math Engagement at Home. | Ceylan Besevli, Tilbe Gksun, Oguzhan zcan |
| 2022 | NordiCHI | Living in a Historic Neighborhood in the Technology-Era: Understanding Residents' Expectations from Domestic Spaces. | Berk Gksenin Tan, Oguzhan zcan |
| 2021 | CHI | Snowflakes: A Prototyping Tool for Computational Jewelry. | Oguz 'Oz' Buruk, aglar Gen, Ihsan Ozan Yildirim, Mehmet Cengiz Onbasli, Oguzhan zcan |
| 2020 | CHI | Children in 2077: Designing Children's Technologies in the Age of Transhumanism. | Oguz 'Oz' Buruk, Oguzhan zcan, Gke Elif Baykal, Tilbe Gksun, Seluk Acar, Gler Akduman, Mehmet Aydin Baytas, Ceylan Besevli, Joe Best, Aykut Coskun, Hseyin Ugur Gen, Ahmet Baki Kocaballi, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sdaba, Mattia Thibault, Annika Wolff, Mert Yildiz |
| 2019 | CHI | Howel: A Soft Wearable with Dynamic Textile Patterns as an Ambient Display for Cardio Training. | aglar Gen, Yavuz Ali Ekmekioglu, Fuat Balci, Hakan Urey, Oguzhan zcan |
| 2019 | CHI | Designing the Next Generation of Activity Trackers for Performance Sports: Insights from Elite Tennis Coaches. | Hayati Havlucu, Aykut Coskun, Oguzhan zcan |
| 2019 | TEI | Specifying Relevant Textural Properties for Unobtrusive Feedback on Sports Performance. | Hayati Havlucu, Aykut Coskun, Oguzhan zcan |
| 2019 | TEI | Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math Education. | Elif Salman, Ceylan Besevli, Tilbe Gksun, Oguzhan zcan, Hakan Urey |
| 2018 | CHI | Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. | Oguz Turan Buruk, Oguzhan zcan |
| 2018 | CHI | Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. | Oguz Turan Buruk, Oguzhan zcan |
| 2018 | CHI | Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables. | Selin Insel, Oguz Turan Buruk, Mehmet Cengiz Onbasli, Oguzhan zcan |
| 2018 | TEI | Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings. | Ahmet Brtecene, Idil Bostan, Ekin Akyrek, Alpay Sabuncuoglu, Ilker Temuzkusu, aglar Gen, Tilbe Gksun, Oguzhan zcan |
| 2017 | CHI | Understanding the Lonesome Tennis Players: Insights for Future Wearables. | Hayati Havlucu, Idil Bostan, Aykut Coskun, Oguzhan zcan |
| 2017 | HCI | Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction. | Ahmet Brtecene, Idil Bostan, Glben Sanli, aglar Gen, Tilbe Gksun, Oguzhan zcan |
| 2017 | HCI | User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games. | Oguz Turan Buruk, Oguzhan zcan |
| 2017 | HCI | It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets. | Hayati Havlucu, Mehmet Yarkin Ergin, Idil Bostan, Oguz Turan Buruk, Tilbe Gksun, Oguzhan zcan |
| 2016 | CHI | Experiencing Human-to-Human Touch in Digital Games. | Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Oguz Turan Buruk, Oguzhan zcan |
| 2016 | CHI | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience. | Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Eran Tiza, Bugra Can Sefercik, Idil Bostan, Oguz Turan Buruk, Tilbe Gksun, Oguzhan zcan |
| 2016 | CHI | Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing. | aglar Gen, Shoaib Soomro, Yalin Duyan, Selim ler, Fuat Balci, Hakan rey, Oguzhan zcan |
| 2016 | CogSci | Temporal Expressions in Speech and Gesture. | Idil Bostan, Ahmet Brtecene, Oguzhan zcan, Tilbe Gksun |
| 2016 | HCI | Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments. | Daniel Kade, Markus Wallmyr, Tobias Holstein, Rikard Lindell, Hakan rey, Oguzhan zcan |
| 2016 | NordiCHI | Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading. | Ahmet Brtecene, Idil Bostan, Tilbe Gksun, Oguzhan zcan |
| 2014 | CHI | CHI 2039: speculative research visions. | Eric P. S. Baumer, June Ahn, Mei Bie, Elizabeth M. Bonsignore, Ahmet Brtecene, Oguz Turan Buruk, Tamara L. Clegg, Allison Druin, Florian Echtler, Dan Gruen, Mona Leigh Guha, Chelsea Hordatt, Antonio Krger, Shachar Maidenbaum, Meethu Malu, Brenna McNally, Michael J. Muller, Leyla Norooz, Juliet Norton, Oguzhan zcan, Donald J. Patterson, Andreas Riener, Steven I. Ross, Karen Rust, Johannes Schning, Michael Six Silberman, Bill Tomlinson, Jason C. Yip |
| 2014 | EICS | User Interface Paradigms for Visually Authoring Mid-Air Gestures: A Survey and a Provocation. | Mehmet Aydin Baytas, Ycel Yemez, Oguzhan zcan |
| 2014 | NordiCHI | Hotspotizer: end-user authoring of mid-air gestural interactions. | Mehmet Aydin Baytas, Ycel Yemez, Oguzhan zcan |
| 2014 | NordiCHI | DubTouch: exploring human to human touch interaction for gaming in double sided displays. | Oguz Turan Buruk, Oguzhan zcan |