| 2026 | VR | Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Displays. | Bipul Mohanto, Martin Weier, Colin Groth, Jrme Kudnick, Oliver G. Staadt |
| 2026 | VR | Edge- and Eccentricity-Guided Foveated Path Tracing with Adaptive Russian Roulette. | Bipul Mohanto, Martin Weier, Cecilia Halbritter, Biying Fu, Oliver G. Staadt |
| 2025 | VR | Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study. | Sven Kluge, Oliver G. Staadt |
| 2025 | VR | Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR). | Martin Weier, Oliver G. Staadt, Bipul Mohanto, Colin Groth, Alexander Marquardt, Corentin Salan, Praneeth Chakravarthula |
| 2019 | VR | Hybrid Mono-Stereo Rendering in Virtual Reality. | Laura Fink, Nora Hensel, Daniela Markov-Vetter, Christoph Weber, Oliver G. Staadt, Marc Starnrninqer |
| 2019 | VRST | Enhancement of Pointing Towards Non-Haptic Augmented Reality Interfaces by Increasing the Arm Position Sense. | Daniela Markov-Vetter, Oliver G. Staadt |
| 2018 | CGI | gSMOOTH: A Gradient based Spatial and Temporal Method of Depth Image Enhancement. | A. B. M. Tariqul Islam, Martin Luboschik, Anton Jirka, Oliver G. Staadt |
| 2018 | CHIIR | Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays. | Anton Sigitov, Oliver G. Staadt, Andr Hinkenjann, Ernst Kruijff |
| 2016 | EGVE | An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space. | Christian Scheel, A. B. M. Tariqul Islam, Oliver G. Staadt |
| 2016 | HCI | Distributed Unity Applications - Evaluation of Approaches. | Anton Sigitov, Oliver G. Staadt, Andr Hinkenjann |
| 2015 | IJCNN | Learning eye movements strategies on tiled Large High-Resolution Displays using inverse reinforcement learning. | Redwan Abdo A. Mohammed, Oliver G. Staadt |
| 2015 | Interact | Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays. | Anke Lehmann, Oliver G. Staadt |
| 2015 | VR | Robust enhancement of depth images from Kinect sensor. | A. B. M. Tariqul Islam, Christian Scheel, Renato Pajarola, Oliver G. Staadt |
| 2014 | EGVE | Effects of Interior Bezels of Tiled Large High-Resolution Displays on Saliency Prediction and Human Eye Movement Behavior. | Redwan Abdo A. Mohammed, Oliver G. Staadt |
| 2014 | HCI | Fast and Accurate 3D Reproduction of a Remote Collaboration Environment. | A. B. M. Tariqul Islam, Christian Scheel, Ali Shariq Imran, Oliver G. Staadt |
| 2014 | HCI | Gaze Location Prediction with Depth Features as Auxiliary Information. | Redwan Abdo A. Mohammed, Lars Schwabe, Oliver G. Staadt |
| 2014 | ICANN | Towards Context-Dependence Eye Movements Prediction in Smart Meeting Rooms. | Redwan Abdo A. Mohammed, Lars Schwabe, Oliver G. Staadt |
| 2014 | VR | A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointing. | Daniela Markov-Vetter, Vanja Zander, Joachim Latsch, Oliver G. Staadt |
| 2013 | EGVE | The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference. | Daniela Markov-Vetter, Vanja Zander, Joachim Latsch, Oliver G. Staadt |
| 2013 | ISMAR | A pilot study for Augmented Reality supported procedure guidance to operate payload racks on-board the International Space Station. | Daniela Markov-Vetter, Oliver G. Staadt |
| 2012 | VR | General bandwidth reduction approaches for immersive LHRD videoconferencing. | Malte Willert, Stephan Ohl, Oliver G. Staadt |
| 2011 | ISVC | Physical Navigation to Support Graph Exploration on a Large High-Resolution Display. | Anke Lehmann, Heidrun Schumann, Oliver G. Staadt, Christian Tominski |
| 2010 | EGVE | The Extended Window Metaphor for Large High-Resolution Displays. | Malte Willert, Stephan Ohl, Anke Lehmann, Oliver G. Staadt |
| 2009 | VR | Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays. | Eric Klein, J. Edward Swan II, Greg S. Schmidt, Mark A. Livingston, Oliver G. Staadt |
| 2007 | VRST | Stride scheduling for time-critical collision detection. | Daniel S. Coming, Oliver G. Staadt |
| 2006 | SIGGRAPH | Egocentric medium-field distance perception in projection environments. | Eric Klein, Oliver G. Staadt, J. Edward Swan II, Greg S. Schmidt, Mark A. Livingston |
| 2006 | VR | A Foveal Inset for Large Display Environments. | Benjamin A. Ahlborn, Oliver Kreylos, Bernd Hamann, Oliver G. Staadt |
| 2006 | VR | A Survey of Large High-Resolution Display Technologies, Techniques, and Applications. | Tao Ni, Greg S. Schmidt, Oliver G. Staadt, Mark A. Livingston, Robert Ball, Richard May |
| 2006 | VR | PC Clusters for Virtual Reality. | Bruno Raffin, Luciano P. Soares, Tao Ni, Robert Ball, Greg S. Schmidt, Mark A. Livingston, Oliver G. Staadt, Richard May |
| 2005 | VR | 3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench. | Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt |
| 2005 | VRST | A practical system for laser pointer interaction on large displays. | Benjamin A. Ahlborn, David Thompson, Oliver Kreylos, Bernd Hamann, Oliver G. Staadt |
| 2003 | EGVE | The blue-c Distributed Scene Graph. | Martin Naef, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross |
| 2003 | EGVE | A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering. | Oliver G. Staadt, Justin Walker, Christof Nuber, Bernd Hamann |
| 2003 | VR | The blue-c Distributed Scene Graph. | Martin Nf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross |
| 2002 | PG | 3D Video Recorder. | Stephan Wrmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross |
| 2002 | VRST | Spatialized audio rendering for immersive virtual environments. | Martin Nf, Oliver G. Staadt, Markus H. Gross |