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Oliver Stefani

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

9

Venues

6

Active years

2003–2019

Best venue rank

A*

Where they publish

Papers

9 indexed papers, newest first.

YearVenueTitleAuthors
2019CHIHow to Work in the Car of the Future?: A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights.Kathrin Pollmann, Oliver Stefani, Amelie Bengsch, Matthias Peissner, Mathias Vukelic
2014VRDemonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space.Mirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb, Matthias Bues, Oliver Stefani, Tredeaux Grobler, Kaj Helin, Juhani Viitaniemi, Susanna Aromaa, Bernd Frhlich, Stephan Beck, Andr Kunert, Alexander Kulik, Ioannis Karaseitanidis, Panagiotis Psonis, Nikos Frangakis, Mel Slater, Ilias Bergstrom, Konstantina Kilteni, Elena Kokkinara, Betty J. Mohler, Markus Leyrer, Florian Soyka, Enrico Gaia, Domenico Tedone, Michael Olbert, Mario Cappitelli
2011HCIUntitled recordOliver Stefani, Milind Mahale, Achim Pross, Matthias Bues
2009HCIHuman Factors in Lighting.Martin Braun, Oliver Stefani, Achim Pross, Matthias Bues, Dieter Spath
2007HCIAKROPHOBIA Treatment Using Virtual Environments: Evaluation Using Real-Time Physiology.Marcel Delahaye, Ralph Mager, Oliver Stefani, Evangelos Bekiaris, Michael Studhalter, Martin Traber, Ulrich Hemmeter, Alexander H. Bullinger
2007HCIMerging of Next Generation VR and Ambient Intelligence - From Retrospective to Prospective User Interfaces.Oliver Stefani, Ralph Mager, Evangelos Bekiaris, Maria Gemou, Alexander H. Bullinger
2005WSCGImplementing Multi-Viewer Stereo Displays.Bernd Frhlich, Roland Blach, Oliver Stefani, Jan Hochstrate, Jrg Hoffmann, Karsten Klger, Matthias Bues
2004SMCDesigning 3D input devices for immersive environments.Ioannis Karaseitanidis, Oliver Stefani
2003EGVE3D input devices and interaction concepts for optical tracking in immersive environments.Oliver Stefani, Jrg Rauschenbach