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Paul A. Cairns

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

41

Venues

12

Active years

2004–2024

Best venue rank

A*

Where they publish

Papers

41 indexed papers, newest first.

YearVenueTitleAuthors
2024CHIBeyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires.Habiba Farzand, David Al Baiaty Suarez, Thomas Goodge, Shaun Alexander Macdonald, Karola Marky, Mohamed Khamis, Paul A. Cairns
2023FDG'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population.Laura Helsby, Jo Iacovides, Paul A. Cairns
2023InteractWhose Responsibility is Accessibility in Games Anyway? Everyone.Christopher Power, Paul A. Cairns, Mark C. Barlet, Steven Weitz
2023InteractMapping Virtual Reality Controls to Inform Design of Accessible User Experiences.Christopher Power, Paul A. Cairns, Triskal Dehaven
2021FDGGrounded Theory of Accessible Game Development.Jozef Kulik, Jen Beeston, Paul A. Cairns
2018ICCHPAccessible Player Experiences (APX): The Players.Jen Beeston, Christopher Power, Paul A. Cairns, Mark C. Barlet
2017CHIMeasuring Uncertainty in Games: Design and Preliminary Validation.Christopher Power, Alena Denisova, Themis Papaioannou, Paul A. Cairns
2016CHISIGCHI Games: The Scope of Games and Play Research at CHI.Lennart E. Nacke, Anna L. Cox, Regan L. Mandryk, Paul A. Cairns
2016SPICEA Maturity Model for Integrating Agile Processes and User Centred Design.Dina Salah, Richard F. Paige, Paul A. Cairns
2015CHIFirst Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?Alena Denisova, Paul A. Cairns
2015EuroPLopPatterns for integrating agile development processes and user centred design.Dina Salah, Richard F. Paige, Paul A. Cairns
2015SPICEObservations on Utilising Usability Maturity Model-Human Centredness Scale in Integrating Agile Development Processes and User Centred Design.Dina Salah, Richard F. Paige, Paul A. Cairns
2014CHIThe influence of controllers on immersion in mobile games.Paul A. Cairns, Jing Li, Wendy Wang, A. Imran Nordin
2014CHIThe influence of emotion on number entry errors.Paul A. Cairns, Pratyush Pandab, Christopher Power
2014CHIInteraction science SIG: overcoming challenges.Andrew Howes, Benjamin R. Cowan, Christian P. Janssen, Anna Louise Cox, Paul A. Cairns, Anthony J. Hornof, Stephen J. Payne, Peter Pirolli
2014EASEA systematic literature review for agile development processes and user centred design integration.Dina Salah, Richard F. Paige, Paul A. Cairns
2014FDGThe effect of surroundings on gaming experience.A. Imran Nordin, Paul A. Cairns, Matthew Hudson, Alejandro Alonso, Eduardo H. Calvillo Gmez
2014PROFESAn Evaluation Template for Expert Review of Maturity Models.Dina Salah, Richard F. Paige, Paul A. Cairns
2013CHIAttention, time perception and immersion in games.A. Imran Nordin, Jaron Ali, Aishat Animashaun, Josh Asch, Josh Adams, Paul A. Cairns
2013FDGUser-generated content as cues for performance in LittleBigPlanet.Panagiotis Koutsouras, Paul A. Cairns
2013InteractIncreasing Accuracy by Decreasing Presentation Quality in Transcription Tasks.Frank Soboczenski, Paul A. Cairns, Anna Louise Cox
2012CHINot doing but thinking: the role of challenge in the gaming experience.Anna Louise Cox, Paul A. Cairns, Pari Shah, Michael Carroll
2012CHIA contextualised curriculum for HCI.Sally Fincher, Paul A. Cairns, Alan F. Blackwell
2011InteractUsing Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues.Helen Petrie, Christopher Power, Paul A. Cairns, Cagla Ozen Seneler
2010CHICompetitive carbon counting: can social networking sites make saving energy more enjoyable?Derek Foster, Mark Blythe, Paul A. Cairns, Shaun W. Lawson
2010CHIVideo games as research instruments.Eduardo H. Calvillo Gmez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick
2010FlAIRSCharacter Education Using Pedagogical Agents and Socratic Voice.Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns
2010NordiCHITenori-on stage: YouTube as performance space.Mark Blythe, Paul A. Cairns
2010NordiCHIWattsup?: motivating reductions in domestic energy consumption using social networks.Derek Foster, Shaun W. Lawson, Mark Blythe, Paul A. Cairns
2009AIEDEducational Narrative and Student Modeling for Ill-Defined Domains.Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns
2009CHICritical methods and user generated content: the iPhone on YouTube.Mark Blythe, Paul A. Cairns
2009CHIInvestigating computer game immersion and the component real world dissociation.Charlene Jennett, Anna Louise Cox, Paul A. Cairns
2008CHIInternalization, qualitative methods, and evaluation.Sarah Faisal, Brock Craft, Paul A. Cairns, Ann Blandford
2008CHIThere's always one!: modelling outlying user performance.Julie Schiller, Paul A. Cairns
2008IVDirections for Methodological Research in Information Visualization.Brock Craft, Paul A. Cairns
2007IVBuilding for Users not for Experts: Designing a Visualization of the Literature Domain.Sarah Faisal, Paul A. Cairns, Ann Blandford
2006IVDeveloping User Requirements for Visualizations of Literature Knowledge Domains.Sarah Faisal, Paul A. Cairns, Ann Blandford
2005CHIBehaviour, realism and immersion in games.Kevin Cheng, Paul A. Cairns
2005IVBeyond Guidelines: What Can We Learn from the Visual Information Seeking Mantra?Brock Craft, Paul A. Cairns
2004CHIA grounded investigation of game immersion.Emily Brown, Paul A. Cairns
2004NordiCHIBreaking affordance: culture as context.Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cairns