| 2024 | CHI | Beyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires. | Habiba Farzand, David Al Baiaty Suarez, Thomas Goodge, Shaun Alexander Macdonald, Karola Marky, Mohamed Khamis, Paul A. Cairns |
| 2023 | FDG | 'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population. | Laura Helsby, Jo Iacovides, Paul A. Cairns |
| 2023 | Interact | Whose Responsibility is Accessibility in Games Anyway? Everyone. | Christopher Power, Paul A. Cairns, Mark C. Barlet, Steven Weitz |
| 2023 | Interact | Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences. | Christopher Power, Paul A. Cairns, Triskal Dehaven |
| 2021 | FDG | Grounded Theory of Accessible Game Development. | Jozef Kulik, Jen Beeston, Paul A. Cairns |
| 2018 | ICCHP | Accessible Player Experiences (APX): The Players. | Jen Beeston, Christopher Power, Paul A. Cairns, Mark C. Barlet |
| 2017 | CHI | Measuring Uncertainty in Games: Design and Preliminary Validation. | Christopher Power, Alena Denisova, Themis Papaioannou, Paul A. Cairns |
| 2016 | CHI | SIGCHI Games: The Scope of Games and Play Research at CHI. | Lennart E. Nacke, Anna L. Cox, Regan L. Mandryk, Paul A. Cairns |
| 2016 | SPICE | A Maturity Model for Integrating Agile Processes and User Centred Design. | Dina Salah, Richard F. Paige, Paul A. Cairns |
| 2015 | CHI | First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? | Alena Denisova, Paul A. Cairns |
| 2015 | EuroPLop | Patterns for integrating agile development processes and user centred design. | Dina Salah, Richard F. Paige, Paul A. Cairns |
| 2015 | SPICE | Observations on Utilising Usability Maturity Model-Human Centredness Scale in Integrating Agile Development Processes and User Centred Design. | Dina Salah, Richard F. Paige, Paul A. Cairns |
| 2014 | CHI | The influence of controllers on immersion in mobile games. | Paul A. Cairns, Jing Li, Wendy Wang, A. Imran Nordin |
| 2014 | CHI | The influence of emotion on number entry errors. | Paul A. Cairns, Pratyush Pandab, Christopher Power |
| 2014 | CHI | Interaction science SIG: overcoming challenges. | Andrew Howes, Benjamin R. Cowan, Christian P. Janssen, Anna Louise Cox, Paul A. Cairns, Anthony J. Hornof, Stephen J. Payne, Peter Pirolli |
| 2014 | EASE | A systematic literature review for agile development processes and user centred design integration. | Dina Salah, Richard F. Paige, Paul A. Cairns |
| 2014 | FDG | The effect of surroundings on gaming experience. | A. Imran Nordin, Paul A. Cairns, Matthew Hudson, Alejandro Alonso, Eduardo H. Calvillo Gmez |
| 2014 | PROFES | An Evaluation Template for Expert Review of Maturity Models. | Dina Salah, Richard F. Paige, Paul A. Cairns |
| 2013 | CHI | Attention, time perception and immersion in games. | A. Imran Nordin, Jaron Ali, Aishat Animashaun, Josh Asch, Josh Adams, Paul A. Cairns |
| 2013 | FDG | User-generated content as cues for performance in LittleBigPlanet. | Panagiotis Koutsouras, Paul A. Cairns |
| 2013 | Interact | Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks. | Frank Soboczenski, Paul A. Cairns, Anna Louise Cox |
| 2012 | CHI | Not doing but thinking: the role of challenge in the gaming experience. | Anna Louise Cox, Paul A. Cairns, Pari Shah, Michael Carroll |
| 2012 | CHI | A contextualised curriculum for HCI. | Sally Fincher, Paul A. Cairns, Alan F. Blackwell |
| 2011 | Interact | Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues. | Helen Petrie, Christopher Power, Paul A. Cairns, Cagla Ozen Seneler |
| 2010 | CHI | Competitive carbon counting: can social networking sites make saving energy more enjoyable? | Derek Foster, Mark Blythe, Paul A. Cairns, Shaun W. Lawson |
| 2010 | CHI | Video games as research instruments. | Eduardo H. Calvillo Gmez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick |
| 2010 | FlAIRS | Character Education Using Pedagogical Agents and Socratic Voice. | Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns |
| 2010 | NordiCHI | Tenori-on stage: YouTube as performance space. | Mark Blythe, Paul A. Cairns |
| 2010 | NordiCHI | Wattsup?: motivating reductions in domestic energy consumption using social networks. | Derek Foster, Shaun W. Lawson, Mark Blythe, Paul A. Cairns |
| 2009 | AIED | Educational Narrative and Student Modeling for Ill-Defined Domains. | Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns |
| 2009 | CHI | Critical methods and user generated content: the iPhone on YouTube. | Mark Blythe, Paul A. Cairns |
| 2009 | CHI | Investigating computer game immersion and the component real world dissociation. | Charlene Jennett, Anna Louise Cox, Paul A. Cairns |
| 2008 | CHI | Internalization, qualitative methods, and evaluation. | Sarah Faisal, Brock Craft, Paul A. Cairns, Ann Blandford |
| 2008 | CHI | There's always one!: modelling outlying user performance. | Julie Schiller, Paul A. Cairns |
| 2008 | IV | Directions for Methodological Research in Information Visualization. | Brock Craft, Paul A. Cairns |
| 2007 | IV | Building for Users not for Experts: Designing a Visualization of the Literature Domain. | Sarah Faisal, Paul A. Cairns, Ann Blandford |
| 2006 | IV | Developing User Requirements for Visualizations of Literature Knowledge Domains. | Sarah Faisal, Paul A. Cairns, Ann Blandford |
| 2005 | CHI | Behaviour, realism and immersion in games. | Kevin Cheng, Paul A. Cairns |
| 2005 | IV | Beyond Guidelines: What Can We Learn from the Visual Information Seeking Mantra? | Brock Craft, Paul A. Cairns |
| 2004 | CHI | A grounded investigation of game immersion. | Emily Brown, Paul A. Cairns |
| 2004 | NordiCHI | Breaking affordance: culture as context. | Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cairns |