| 2026 | VR | Addressing Personalized Virtual Reality for Stroke Rehabilitation Through a Country Fair Serious Game Approach: A Proposal. | Ins Figueiredo, David Palricas, Bernardo Marques, Ana Rita Guimares, Srgio Oliveira, Paula Amorim, Samuel S. Silva, Paulo Dias, Beatriz Sousa Santos |
| 2025 | ISMAR | What do Healthcare Professionals Need? An Online Study on Personalized Virtual Reality for Stroke Recovery at a Rehabilitation Center. | Ins Figueiredo, Bernardo Marques, Srgio Oliveira, Paula Amorim, Beatriz Sousa Santos |
| 2025 | ISMAR | Exploring Social Dynamics through Multi-User Virtual and Augmented Reality Serious Games for Stroke Rehabilitation. | Srgio Oliveira, Bernardo Marques, Paula Amorim, Ins Figueiredo, Bianca Guerreiro, David Palricas, Samuel S. Silva, Paulo Dias, Beatriz Sousa Santos |
| 2025 | VR | Collaborative Virtual Reality Serious Games as a Therapeutic Medium for Stroke Survivors at a Rehabilitation Center. | Srgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos |
| 2024 | HCI | Stepping into Recovery with an Immersive Virtual Reality Serious Game for Upper Limb Rehabilitation: A Supermarket Experience for Stroke Survivors. | Srgio Oliveira, Bernardo Marques, Paula Amorim, Paulo Dias, Beatriz Sousa Santos |
| 2022 | VR | Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious Games. | Hlder Paraense, Bernardo Marques, Paula Amorim, Paulo Dias, Beatriz Sousa Santos |
| 2021 | HCI | CogRehab: A Personalized Digital Approach to Cognitive Rehabilitation. | Antnio Mota, Paula Amorim, Ana Gabriel-Marques, Helder P. Serra, Marta Koc-Januchta, Helder Zagalo, Beatriz Sousa Santos |
| 2016 | HCI | Developing a System for Post-Stroke Rehabilitation: An Exergames Approach. | Arsnio Reis, Jorge Lans, Hugo Paredes, Vtor Filipe, Catarina Abrantes, Fernando Ferreira, Romeu Mendes, Paula Amorim, Joo Barroso |