| 2024 | HCI | Exploring the Impact of Purposeful Board Games in Higher Education. | Naemi Luckner, Michael Pollak, Peter Purgathofer |
| 2021 | Interact | Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies. | Astrid Weiss, Rafael Vrecar, Joanna Zamiechowska, Peter Purgathofer |
| 2019 | CHI | The 'Magic Paradigm' for Programming Smart Connected Devices. | Florian Gldenpfennig, Daniel Dudo, Peter Purgathofer |
| 2019 | FDG | Teaching gameful design. | Fares Kayali, Naemi Luckner, Peter Purgathofer |
| 2018 | FDG | Design considerations towards long-term engagement in games for health. | Fares Kayali, Naemi Luckner, Peter Purgathofer, Katta Spiel, Geraldine Fitzpatrick |
| 2017 | CHI | Values in Computing. | Maria Angela Ferrario, William Simm, Jon Whittle, Christopher Frauenberger, Geraldine Fitzpatrick, Peter Purgathofer |
| 2016 | TEI | Toward Thingy Oriented Programming: Recording Marcos With Tangibles. | Florian Gldenpfennig, Daniel Dudo, Peter Purgathofer |
| 2014 | HCI | Layout Considered Harmful: On the Influence of Information Architecture on Dialogue. | Peter Purgathofer, Naemi Luckner |
| 2013 | FDG | Landspotting - Games for improving global land cover. | Tobias Sturn, Michael Wimmer, Peter Purgathofer, Steffen Fritz |
| 2011 | DIGRA | Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game. | Fares Kayali, Vera Schwarz, Gerit Gtzenbrucker, Jrgen Pfeffer, Barbara Franz, Peter Purgathofer |
| 2004 | CHI | Workshop on the relationship between design and HCI. | John Zimmerman, Shelley Evenson, Konrad Baumann, Peter Purgathofer |
| 1997 | HCI | User Interface Agents in a Public Information System. | Nestor Pridun, Peter Purgathofer |