Peter Sikachev
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
5
Venues
1
Active years
2014–2021
Best venue rank
A*
Where they publish
Papers
5 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2021 | SIGGRAPH | Area Light Sources in Cyberpunk 2077. | Peter Sikachev, Giovanni De De Francesco, Kamil Nowakowski, Karol Kowalczyk |
| 2021 | SIGGRAPH | Transparency Rendering in Cyberpunk 2077. | Peter Sikachev, Szymon Slega, Kamil Nowakowski, Karol Kowalczyk |
| 2015 | SIGGRAPH | Labs R&D: rendering Deus Ex: mankind divided. | Anton Kai Michels, Peter Sikachev, Samuel Delmont, Uriel Doyon, Francis Maheux, Jean-Normand Bucci, David Gallardo |
| 2015 | SIGGRAPH | Labs R&D: rendering techniques in rise of the Tomb Raider. | Anton Kai Michels, Peter Sikachev, Samuel Delmont, Uriel Doyon, Francis Maheux, Jean-Normand Bucci, David Gallardo |
| 2014 | SIGGRAPH | Advances in real-time rendering in games, part II. | Natasha Tatarchuk, Michal Valient, Wade Brainerd, Bartlomiej Wronski, Peter Sikachev, Jean-Normand Bucci |