| 2026 | FDG | How do adult game developers deal with platform censorship? | Petri Lankoski |
| 2026 | FDG | Emotions, Protective Frame, and Videogame Body Genres. | Petri Lankoski |
| 2026 | FDG | Christianity in Horror Videogames: A Qualitative Content Analysis. | David Zolnierski, Fatima Jonsson, Petri Lankoski |
| 2023 | DIGRA | Pornographic Games on Steam: Genres, Modes, and Milieus. | Petri Lankoski, Tanja Vlisalo |
| 2023 | FDG | Ecosystems of indie porn game development: co-dependent partial organisations. | Mikolaj Dymek, Petri Lankoski |
| 2023 | FDG | Towards a History of Finnish and Swedish Game Industry Platforms. | Petri Lankoski, Mikolaj Dymek |
| 2020 | DIGRA | Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes. | Petri Lankoski, Mikolaj Dymek |
| 2008 | ICIDS | Lies and Seductions. | Petri Lankoski, Tommi Horttana |
| 2007 | DIGRA | Gameplay Design Patterns for Believable Non-Player Characters. | Petri Lankoski, Staffan Bjrk |
| 2005 | DIGRA | Designing Immersive Sound for a Pervasive Mobile Game. | Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Myr |
| 2005 | DIGRA | Building and Reconstructing Character. A Case Study of Silent Hill 3. | Petri Lankoski |
| 2004 | NordiCHI | A case study in pervasive game design: the songs of north. | Petri Lankoski, Satu Heli, Jani Nummela, Jussi Lahti, Frans Myr, Laura Ermi |
| 2003 | DIGRA | Characters in Computer Games: Toward Understanding Interpretation and Design. | Petri Lankoski, Satu Heli, Inger Ekman |
| 2002 | CHI | What should it do?: key isssues in navigation interface design for small screen devices. | Inger Ekman, Petri Lankoski |
| 2002 | DIGRA | Approaches to Computer Game Design. | Petri Lankoski, Satu Heli |